Timer for deattaching items, more reliable door syncing, some new splash sounds
This commit is contained in:
@@ -25,7 +25,7 @@
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<output name="signal_out"/>
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</ConnectionPanel>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="10.0"
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aimpos="35,-10" handle1="0,0" attachable="true" attachedbydefault="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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@@ -123,7 +123,7 @@
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<Body width="16" height="16"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
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aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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@@ -158,7 +158,7 @@
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<Body width="16" height="16"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
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aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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@@ -192,7 +192,7 @@
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<Body width="16" height="16"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
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aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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@@ -226,7 +226,8 @@
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<Body width="16" height="16"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
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aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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@@ -258,7 +259,7 @@
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<Body width="31" height="24"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
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aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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@@ -289,7 +290,7 @@
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<Body width="31" height="24"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
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aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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@@ -320,7 +321,7 @@
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<Body width="16" height="16"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
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aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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@@ -354,7 +355,7 @@
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<Body width="16" height="16"/>
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<Holdable selectkey="Action" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"
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<Holdable selectkey="Action" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true" PickingTime="5.0"
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slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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@@ -386,7 +387,7 @@
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<Body width="16" height="16"/>
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<Holdable selectkey="Action" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"
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<Holdable selectkey="Action" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true" PickingTime="5.0"
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slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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@@ -62,7 +62,7 @@
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<Item name="Uranium Bar" requirefullcondition="true"/>
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</Deconstruct>
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<Sprite texture ="fuelrod.png"/>
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<Sprite texture ="fuelrod.png" depth="0.55"/>
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<Body radius="6" height="22" density="5"/>
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@@ -81,7 +81,7 @@
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<Item name="Incendium Bar" requirefullcondition="true"/>
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</Deconstruct>
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<Sprite texture ="fuelrod.png"/>
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<Sprite texture ="fuelrod.png" depth="0.55"/>
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<Body radius="6" height="22" density="5"/>
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