(ec990ac7c) Save chatbox & crew menu toggle state between rounds

This commit is contained in:
Joonas Rikkonen
2019-04-11 18:26:26 +03:00
parent c87606fd28
commit 9b0e0ab278
8 changed files with 41 additions and 38 deletions
@@ -209,7 +209,6 @@ namespace Barotrauma
//isActive = false;
bool spawnReady = false;
if (spawnPending)
{
//wait until there are no submarines at the spawnpos
@@ -220,30 +219,24 @@ namespace Barotrauma
if (Vector2.DistanceSquared(submarine.WorldPosition, spawnPos) < minDist * minDist) return;
}
spawnPending = false;
//+1 because Range returns an integer less than the max value
int amount = Rand.Range(minAmount, maxAmount + 1, Rand.RandSync.Server);
monsters = new List<Character>();
float offsetAmount = spawnPosType == Level.PositionType.MainPath ? 1000 : 100;
for (int i = 0; i < amount; i++)
{
CoroutineManager.InvokeAfter(() =>
{
bool isClient = false;
#if CLIENT
isClient = GameMain.Client != null;
#endif
monsters.Add(Character.Create(characterFile, spawnPos + Rand.Vector(offsetAmount, Rand.RandSync.Server), i.ToString(), null, isClient, true, true));
if (monsters.Count == amount)
{
spawnReady = true;
}
}, Rand.Range(0f, amount / 2, Rand.RandSync.Server));
}
}
monsters = new Character[amount];
if (!spawnReady) { return; }
for (int i = 0; i < amount; i++)
{
bool isClient = false;
#if CLIENT
isClient = GameMain.Client != null;
#endif
monsters[i] = Character.Create(
characterFile, spawnPos + Rand.Vector(100.0f, Rand.RandSync.Server),
i.ToString(), null, isClient, true, true);
}
spawnPending = false;
}
Entity targetEntity = Submarine.FindClosest(GameMain.GameScreen.Cam.WorldViewCenter);
#if CLIENT