Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
+ It's possible to give clients control of monsters, which should add some new gameplay possibilitie. ;)
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@@ -1,9 +1,5 @@
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using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Barotrauma.Networking
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{
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@@ -16,7 +12,8 @@ namespace Barotrauma.Networking
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Status,
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Repair,
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ApplyStatusEffect,
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ChangeProperty
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ChangeProperty,
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Control
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}
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public readonly Entity Entity;
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