Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
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@@ -33,6 +33,8 @@ namespace Barotrauma.Particles
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public readonly bool DeleteOnCollision;
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public readonly bool CollidesWithWalls;
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public readonly float Restitution;
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public readonly Vector2 VelocityChange;
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public readonly DrawTargetType DrawTarget;
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@@ -87,6 +89,8 @@ namespace Barotrauma.Particles
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SizeChangeMax = SizeChangeMin;
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}
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Restitution = ToolBox.GetAttributeFloat(element, "restitution", 0.5f);
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switch (ToolBox.GetAttributeString(element, "blendstate", "alphablend"))
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{
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case "alpha":
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