Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
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@@ -68,6 +68,7 @@ namespace Barotrauma.Particles
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public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation, Hull hullGuess = null)
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{
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this.prefab = prefab;
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spriteIndex = Rand.Int(prefab.Sprites.Count);
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@@ -77,7 +78,8 @@ namespace Barotrauma.Particles
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drawPosition = position;
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velocity = speed;
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velocity = MathUtils.IsValid(speed) ? speed : Vector2.Zero;
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this.rotation = rotation + Rand.Range(prefab.StartRotationMin, prefab.StartRotationMax);
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prevRotation = rotation;
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@@ -172,12 +174,12 @@ namespace Barotrauma.Particles
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if (!gap.isHorizontal)
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{
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if (gap.Rect.X > position.X || gap.Rect.Right < position.X) continue;
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if (Math.Sign(velocity.Y) != Math.Sign(gap.Rect.Y - position.Y)) continue;
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if (Math.Sign(velocity.Y) != Math.Sign(gap.Rect.Y - (currentHull.Rect.Y-currentHull.Rect.Height))) continue;
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}
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else
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{
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if (gap.Rect.Y < position.Y || gap.Rect.Y - gap.Rect.Height > position.Y) continue;
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if (Math.Sign(velocity.X) != Math.Sign(gap.Rect.X - position.X)) continue;
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if (Math.Sign(velocity.X) != Math.Sign(gap.Rect.Center.X - currentHull.Rect.Center.X)) continue;
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}
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//Rectangle enlargedRect = new Rectangle(gap.Rect.X - 10, gap.Rect.Y + 10, gap.Rect.Width + 20, gap.Rect.Height + 20);
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@@ -221,9 +223,7 @@ namespace Barotrauma.Particles
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}
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private void OnWallCollision(Hull prevHull, Vector2 position)
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{
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float restitution = 0.5f;
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{
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if (position.Y < prevHull.Rect.Y - prevHull.Rect.Height)
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{
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position.Y = prevHull.Rect.Y - prevHull.Rect.Height + 1.0f;
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@@ -247,7 +247,7 @@ namespace Barotrauma.Particles
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velocity.X = -velocity.X;
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}
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velocity *= restitution;
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velocity *= prefab.Restitution;
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}
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public void Draw(SpriteBatch spriteBatch)
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