Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
This commit is contained in:
@@ -23,15 +23,26 @@ namespace Barotrauma
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Vector2 position;
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Vector2 size;
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public Vector2 Position
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{
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get { return position; }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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position = value;
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}
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}
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public Vector2 Size
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{
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get { return size; }
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}
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public FireSource(Vector2 position)
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public FireSource(Vector2 position, Hull spawningHull = null, bool networkEvent=false)
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{
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hull = Hull.FindHull(position);
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if (hull == null) return;
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hull = Hull.FindHull(position, spawningHull);
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if (hull == null || (!networkEvent && GameMain.Client!=null)) return;
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if (fireSoundBasic==null)
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{
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@@ -41,7 +52,7 @@ namespace Barotrauma
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lightSource = new LightSource(position, 50.0f, new Color(1.0f, 0.9f, 0.6f));
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hull.AddFireSource(this);
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hull.AddFireSource(this, !networkEvent);
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this.position = position - new Vector2(-5.0f, 5.0f);
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@@ -87,33 +98,47 @@ namespace Barotrauma
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}
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}
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public bool Contains(Vector2 pos)
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{
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return pos.X > position.X && pos.X<position.X + size.X;
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}
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private bool CheckOverLap(FireSource fireSource)
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{
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return !(position.X > fireSource.position.X + fireSource.size.X &&
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return !(position.X > fireSource.position.X + fireSource.size.X ||
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position.X + size.X < fireSource.position.X);
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}
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public void Update(float deltaTime)
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{
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float count = Rand.Range(0.0f, (float)Math.Sqrt(size.X)/2.0f);
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float count = Rand.Range(0.0f, (float)Math.Sqrt(size.X)/3.0f);
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basicSoundIndex = fireSoundBasic.Loop(basicSoundIndex, Math.Min(size.X/100.0f,1.0f), position+size/2.0f, 2000.0f);
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largeSoundIndex = fireSoundLarge.Loop(largeSoundIndex, MathHelper.Clamp((size.X-200.0f) / 100.0f, 0.0f, 1.0f), position + size / 2.0f, 2000.0f);
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if (fireSoundBasic != null)
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{
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basicSoundIndex = fireSoundBasic.Loop(basicSoundIndex,
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Math.Min(size.X / 100.0f, 1.0f), position + size / 2.0f, 2000.0f);
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}
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if (fireSoundLarge != null)
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{
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largeSoundIndex = fireSoundLarge.Loop(largeSoundIndex,
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MathHelper.Clamp((size.X - 200.0f) / 100.0f, 0.0f, 1.0f), position + size / 2.0f, 2000.0f);
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}
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if (size.X>50.0f)
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{
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this.position.Y = MathHelper.Lerp(this.position.Y, hull.Rect.Y - hull.Rect.Height, deltaTime);
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}
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float growModifier = hull.OxygenPercentage < 20.0f ? (hull.OxygenPercentage/10.0f)-1.0f : 1.0f;
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for (int i = 0; i < count; i++ )
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{
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float normalizedPos = 0.5f-(i / count);
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Vector2 spawnPos = new Vector2(position.X + Rand.Range(0.0f, size.X), Rand.Range(position.Y - size.Y, position.Y)+10.0f);
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Vector2 speed = new Vector2((spawnPos.X - (position.X + size.X/2.0f)), (float)Math.Sqrt(size.X)*Rand.Range(10.0f,15.0f));
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Vector2 speed = new Vector2((spawnPos.X - (position.X + size.X/2.0f)), (float)Math.Sqrt(size.X)*Rand.Range(10.0f,15.0f)*growModifier);
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var particle = GameMain.ParticleManager.CreateParticle("flame",
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spawnPos, speed, 0.0f, hull);
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@@ -122,22 +147,29 @@ namespace Barotrauma
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if (Rand.Int(20) == 1) particle.OnChangeHull = OnChangeHull;
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particle.Size *= MathHelper.Clamp(size.X/100.0f * Math.Max(hull.Oxygen/hull.FullVolume, 0.4f), 0.5f, 4.0f);
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particle.Size *= MathHelper.Clamp(size.X/100.0f * (hull.Oxygen/hull.FullVolume), 0.5f, 4.0f);
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if (size.X < 100.0f) continue;
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var smokeParticle = GameMain.ParticleManager.CreateParticle("smoke",
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spawnPos, speed, 0.0f, hull);
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if (smokeParticle != null)
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{
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smokeParticle.Size *= MathHelper.Clamp(size.X / 100.0f * Math.Max(hull.Oxygen / hull.FullVolume, 0.4f), 0.5f, 4.0f);
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}
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}
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DamageCharacters(deltaTime);
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DamageItems(deltaTime);
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if (hull.Volume > 0.0f) Extinquish(deltaTime);
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if (hull.Volume > 0.0f) HullWaterExtinquish(deltaTime);
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lightSource.Range = Math.Max(size.X, size.Y)*Rand.Range(8.0f, 10.0f)/2.0f;
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lightSource.Range = Math.Max(size.X, size.Y) * Rand.Range(8.0f, 10.0f)/2.0f;
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lightSource.Color = new Color(1.0f, 0.9f, 0.6f) * Rand.Range(0.8f, 1.0f);
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hull.Oxygen -= size.X*deltaTime*OxygenConsumption;
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float growModifier = hull.OxygenPercentage < 20.0f ? (hull.OxygenPercentage/10.0f)-1.0f : 1.0f;
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position.X -= GrowSpeed * growModifier * 0.5f * deltaTime;
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//position.Y += GrowSpeed*0.5f * deltaTime;
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@@ -151,7 +183,7 @@ namespace Barotrauma
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{
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if (particleHull == hull || particleHull==null) return;
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if (particleHull.FireSources.Find(fs => pos.X > fs.position.X && pos.X < fs.position.X+fs.size.X)!=null) return;
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if (particleHull.FireSources.Find(fs => pos.X > fs.position.X-100.0f && pos.X < fs.position.X+fs.size.X+100.0f)!=null) return;
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new FireSource(new Vector2(pos.X, particleHull.Rect.Y-particleHull.Rect.Height + 5.0f));
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}
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@@ -164,11 +196,17 @@ namespace Barotrauma
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{
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if (c.AnimController.CurrentHull == null) continue;
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float range = (float)Math.Sqrt(size.X) * 10.0f;
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float range = (float)Math.Sqrt(size.X) * 20.0f;
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if (c.Position.X < position.X - range || c.Position.X > position.X + size.X + range) continue;
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if (c.Position.Y < position.Y - size.Y || c.Position.Y > hull.Rect.Y) continue;
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c.Health -= (float)Math.Sqrt(size.X) * deltaTime;
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float dmg = (float)Math.Sqrt(size.X) * deltaTime / c.AnimController.Limbs.Count();
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foreach (Limb limb in c.AnimController.Limbs)
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{
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if (limb.WearingItem != null && limb.WearingItem.Item.FireProof) continue;
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limb.Burnt += dmg * 10.0f;
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c.AddDamage(limb.SimPosition, DamageType.None, dmg, 0,0,false);
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}
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}
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}
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@@ -179,20 +217,21 @@ namespace Barotrauma
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foreach (Item item in Item.ItemList)
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{
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if (item.CurrentHull != hull || item.FireProof || item.Condition <= 0.0f) continue;
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if (item.inventory != null) return;
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float range = (float)Math.Sqrt(size.X) * 10.0f;
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if (item.Position.X < position.X - range || item.Position.X > position.X + size.X + range) continue;
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if (item.Position.Y < position.Y - size.Y || item.Position.Y > hull.Rect.Y) continue;
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item.Condition -= (float)Math.Sqrt(size.X) * deltaTime;
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//item.Condition -= (float)Math.Sqrt(size.X) * deltaTime;
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item.ApplyStatusEffects(ActionType.OnFire, deltaTime);
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}
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}
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private void Extinquish(float deltaTime)
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private void HullWaterExtinquish(float deltaTime)
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{
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float extinquishAmount = Math.Min(hull.Volume / 100.0f, size.X);
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float extinquishAmount = Math.Min(hull.Volume / 100.0f, size.X)*10.0f*deltaTime;
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float steamCount = Rand.Range(-5.0f, (float)Math.Sqrt(extinquishAmount));
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@@ -210,16 +249,50 @@ namespace Barotrauma
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particle.Size *= MathHelper.Clamp(size.X / 10.0f, 0.5f, 3.0f);
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}
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position.X += extinquishAmount * 0.1f / 2.0f;
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size.X -= extinquishAmount * 0.1f;
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position.X += extinquishAmount / 2.0f;
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size.X -= extinquishAmount;
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hull.Volume -= extinquishAmount;
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if (size.X < 1.0f) Remove();
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}
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public void Remove()
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public void Extinquish(float deltaTime, float amount, Vector2 pos)
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{
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float range = 100.0f;
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if (pos.X < position.X-range || pos.X > position.X + size.X+range) return;
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if (pos.Y < position.Y - size.Y || pos.Y > position.Y + 500.0f) return;
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float extinquishAmount = amount * deltaTime;
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float steamCount = Rand.Range(-5.0f, (float)Math.Sqrt(amount));
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for (int i = 0; i < steamCount; i++)
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{
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Vector2 spawnPos = new Vector2(pos.X + Rand.Range(-5.0f, 5.0f), Rand.Range(position.Y - size.Y, position.Y) + 10.0f);
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Vector2 speed = new Vector2((spawnPos.X - (position.X + size.X / 2.0f)), (float)Math.Sqrt(size.X) * Rand.Range(20.0f, 25.0f));
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var particle = GameMain.ParticleManager.CreateParticle("steam",
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spawnPos, speed, 0.0f, hull);
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if (particle == null) continue;
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particle.Size *= MathHelper.Clamp(size.X / 10.0f, 0.5f, 3.0f);
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}
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position.X += extinquishAmount / 2.0f;
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size.X -= extinquishAmount;
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hull.Volume -= extinquishAmount;
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if (size.X < 1.0f) Remove();
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}
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public void Remove(bool isNetworkEvent = false)
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{
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if (!isNetworkEvent && GameMain.Client != null) return;
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lightSource.Remove();
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if (basicSoundIndex > -1) Sounds.SoundManager.Stop(basicSoundIndex);
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