Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
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@@ -111,6 +111,8 @@ namespace Barotrauma
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aiController.FillNetworkData(message);
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return true;
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case NetworkEventType.EntityUpdate:
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if (AnimController.RefLimb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
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message.Write((float)NetTime.Now);
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message.Write(AnimController.TargetDir == Direction.Right);
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