Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff

This commit is contained in:
Regalis
2015-11-18 20:02:45 +02:00
parent 7b6d92bb27
commit 9b08201972
36 changed files with 429 additions and 85 deletions
@@ -45,13 +45,16 @@
<Item
name="Diving Suit"
pickdistance="200"
price="200">
price="200"
fireproof="true">
<Sprite texture ="DivingSuit.png" sourcerect="82,0,46,128" depth="0.55"/>
<Body width="37" height="113" density="5"/>
<Wearable slots="Head,Torso,Legs" armorvalue="10.0">
<sprite texture="DivingSuit.png" limb="Head" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
<sprite texture="DivingSuit.png" limb="Torso" sourcerect="40,0,42,97" origin="0.5,0.55" depthlimb="Head" hidelimb="true"/>
<sprite texture="DivingSuit.png" limb="RightHand" sourcerect="0,78,15,50" origin="0.45,0.4" hidelimb="true"/>
@@ -89,7 +92,7 @@
<Propulsion force="80" usablein="water" particles="bubbles">
<RequiredItems name="Battery Cell" type="Contained" msg="Battery Cell required"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Battery Cell" Condition="-0.7"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Battery Cell" Condition="-1.0"/>
<sound file="scooter.ogg" type="OnUse" range="500.0" loop="true"/>
</Propulsion>