Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
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@@ -85,9 +85,10 @@
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<Item
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name="Orange Jumpsuit"
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pickdistance="150"
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tags="smallitem">
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tags="smallitem"
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fireproof="true">
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<Sprite texture = "engigear.png" sourcerect="0,52,50,26" depth="0.6"/>
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<Sprite texture = "engigear.png" sourcerect="0,52,50,25" depth="0.6"/>
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<Body width="50" height="17"/>
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@@ -102,8 +103,31 @@
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<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
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</Wearable>
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<ItemContainer containableitems="smallitem" capacity="5"/>
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<ItemContainer containable="smallitem" capacity="5"/>
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</Item>
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<Item
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name="Blue Jumpsuit"
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pickdistance="150"
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tags="smallitem"
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fireproof="true">
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<Sprite texture = "engigear.png" sourcerect="53,50,51,25" depth="0.6"/>
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<Body width="50" height="17"/>
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<Wearable slots="Any,Torso,Legs">
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<sprite texture="engigear.png" limb="Torso" sourcerect="0,77,32,51" origin="0.5,0.48" depth="0.01"/>
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<sprite texture="engigear.png" limb="Waist" sourcerect="81,77,30,26" origin="0.5,0.45" hidelimb="true"/>
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<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,77,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
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<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,77,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,77,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
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<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,77,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
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</Wearable>
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<ItemContainer containable="smallitem" capacity="5"/>
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</Item>
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</Items>
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 24 KiB |
@@ -45,13 +45,16 @@
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<Item
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name="Diving Suit"
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pickdistance="200"
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price="200">
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price="200"
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fireproof="true">
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<Sprite texture ="DivingSuit.png" sourcerect="82,0,46,128" depth="0.55"/>
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<Body width="37" height="113" density="5"/>
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<Wearable slots="Head,Torso,Legs" armorvalue="10.0">
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<sprite texture="DivingSuit.png" limb="Head" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="Torso" sourcerect="40,0,42,97" origin="0.5,0.55" depthlimb="Head" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="RightHand" sourcerect="0,78,15,50" origin="0.45,0.4" hidelimb="true"/>
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@@ -89,7 +92,7 @@
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<Propulsion force="80" usablein="water" particles="bubbles">
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<RequiredItems name="Battery Cell" type="Contained" msg="Battery Cell required"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Battery Cell" Condition="-0.7"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Battery Cell" Condition="-1.0"/>
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<sound file="scooter.ogg" type="OnUse" range="500.0" loop="true"/>
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</Propulsion>
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After Width: | Height: | Size: 4.5 KiB |
@@ -102,6 +102,28 @@
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Fire Extinguisher"
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Tags="smallitem"
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pickdistance="200"
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price="100">
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<Sprite texture ="extinguisher.png" depth="0.5" sourcerect="0,0,34,64" origin="0.4,0.5"/>
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<Body radius="10" height="45" density="5"/>
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<Holdable slots="Any,BothHands" controlpose="false"
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aimpos="40,-20" handle1="-2,30"/>
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<RepairTool extinquishamount="30.0" range="300" barrelpos="21,25" particles="extinguisher" particlespeed="650.0">
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<StatusEffect type="OnUse" target="This" Condition="-2.0"/>
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<sound file="extinguisher.ogg" type="OnUse" range="500.0" loop="true"/>
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</RepairTool>
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<Propulsion force="-20" usablein="water" particles="bubbles"/>
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</Item>
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<Item
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name="Screwdriver"
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@@ -132,7 +154,6 @@
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aimpos="50,0" handle1="0,0" holdangle="30" reload="1.0">
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<Attack damage="5" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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</MeleeWeapon>
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</Item>
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</Items>
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