Added an artifact that attracts creatures, item max health can be changed & items can be made indestructible
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@@ -502,7 +502,7 @@ namespace Barotrauma
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case "fixitems":
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foreach (Item it in Item.ItemList)
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{
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it.Condition = 100.0f;
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it.Condition = it.Prefab.Health;
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}
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break;
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case "fixhull":
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