Added an artifact that attracts creatures, item max health can be changed & items can be made indestructible
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 34 KiB |
@@ -6,7 +6,7 @@
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Tags="alien"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="59,0,60,61"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="58,0,60,60"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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@@ -15,7 +15,7 @@
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<Item name="Uranium Bar"/>
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</Deconstruct>
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<Body width="60" height="61" density="50"/>
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<Body width="60" height="61" density="50" friction="0.95"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
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<StatusEffect type="Always" target="Hull" oxygen="-50000.0"/>
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@@ -28,7 +28,7 @@
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Tags="alien"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,58,56"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="1,0,57,56"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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@@ -37,7 +37,7 @@
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<Item name="Incendium Bar"/>
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</Deconstruct>
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<Body radius="28" density="50"/>
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<Body radius="28" density="50" friction="0.95"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
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<StatusEffect type="Always">
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@@ -48,6 +48,7 @@
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<Item
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name="Faraday Artifact"
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category="Alien"
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Tags="alien"
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pickdistance="150">
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@@ -60,7 +61,30 @@
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<Item name="Fulgurium Bar"/>
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</Deconstruct>
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<Body radius="25" density="50"/>
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<Body radius="25" density="50" friction="0.95"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
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</Item>
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<Item
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name="Nasonov Artifact"
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category="Alien"
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Tags="alien"
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pickdistance="150"
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indestructible="true">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="60,61,63,67"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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<Item name="Fulgurium Bar"/>
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<Item name="Fulgurium Bar"/>
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<Item name="Fulgurium Bar"/>
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</Deconstruct>
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<AiTarget sightrange="10000.0" soundrange="10000"/>
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<Body width="55" height="55" density="50" friction="0.95"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
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</Item>
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@@ -72,7 +96,7 @@
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tags="alien,smallitem"
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impacttolerance="8">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="119,0,9,32"/>
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<Body width="9" height="32" density="15"/>
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@@ -100,7 +124,7 @@
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<Item name="Sulphuric Acid"/>
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</Deconstruct>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="119,0,9,32"/>
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<Body width="9" height="32" density="15"/>
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@@ -26,6 +26,19 @@
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<message header="Artifact collected" text="The artifact is now on board. Navigate the submarine out of the cavern to claim the reward."/>
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</SalvageMission>
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<SalvageMission
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name="Salvaging an artifact"
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description="Researchers of [location1] have picked up an infrasonic signal highly similar to those emitted by alien artifacts previously discovered on Europa. Investigate the signal and retrieve the potential artifact."
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commonness="10"
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reward="2000"
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radarlabel="Infrasonic signal"
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failuremessage="Retrieving the artifact failed"
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successmessage="The artifact has been succesfully retrieved"
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spawntype="ruin"
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itemname="Nasonov Artifact">
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<message header="Artifact collected" text="The artifact is now on board. Navigate the submarine out of the cavern to claim the reward."/>
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</SalvageMission>
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<MonsterMission
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name="Killing a Moloch"
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description="A particularly aggressive Moloch has been terrorizing vessels traveling between [location1] and [location2]. A reward of 1000 credits has been promised to those who kill the creature."
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