Server ignores UPDATE_INGAME messages if the game isn't running, server doesn't set any of the clients' lastRecvIDs above the ID of the latest chatMsg/event/etc (clients can't have received something the server hasn't sent yet)
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@@ -201,7 +201,8 @@ namespace Barotrauma.Networking
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unauthenticatedClients.Remove(unauthClient);
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unauthClient = null;
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ConnectedClients.Add(newClient);
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return;
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AddChatMessage(clName+" has joined the server.", ChatMessageType.Server);
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}
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}
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}
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