Server ignores UPDATE_INGAME messages if the game isn't running, server doesn't set any of the clients' lastRecvIDs above the ID of the latest chatMsg/event/etc (clients can't have received something the server hasn't sent yet)
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@@ -42,6 +42,7 @@ namespace Barotrauma.Networking
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public UInt32 lastRecvEntitySpawnID = 0;
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public List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
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public UInt32 lastChatMsgQueueID;
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public float ChatSpamSpeed;
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public float ChatSpamTimer;
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public int ChatSpamCount;
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