(f2e516dfe) v0.9.3.2

This commit is contained in:
Joonas Rikkonen
2019-09-20 20:11:18 +03:00
parent 80698b58b0
commit 9aa12bcac2
144 changed files with 1653 additions and 1559 deletions
@@ -20,7 +20,8 @@ namespace Barotrauma
SpeciesName,
HasTag,
HasStatusTag,
Affliction
Affliction,
EntityType
}
public enum Comparison
@@ -161,15 +162,18 @@ namespace Barotrauma
{
case ConditionType.PropertyValue:
SerializableProperty property;
if (target?.SerializableProperties == null) { return Operator == OperatorType.NotEquals; }
if (target.SerializableProperties.TryGetValue(AttributeName, out property))
{
return Matches(target, property);
}
return false;
case ConditionType.Name:
if (target == null) { return Operator == OperatorType.NotEquals; }
return (Operator == OperatorType.Equals) == (target.Name == valStr);
case ConditionType.HasTag:
{
if (target == null) { return Operator == OperatorType.NotEquals; }
string[] readTags = valStr.Split(',');
int matches = 0;
foreach (string tag in readTags)
@@ -179,6 +183,8 @@ namespace Barotrauma
return Operator == OperatorType.Equals ? matches >= readTags.Length : matches <= 0;
}
case ConditionType.HasStatusTag:
if (target == null) { return Operator == OperatorType.NotEquals; }
List<DurationListElement> durations = StatusEffect.DurationList.FindAll(d => d.Targets.Contains(target));
List<DelayedListElement> delays = DelayedEffect.DelayList.FindAll(d => d.Targets.Contains(target));
@@ -218,10 +224,29 @@ namespace Barotrauma
}
return success;
case ConditionType.SpeciesName:
if (target == null) { return Operator == OperatorType.NotEquals; }
Character targetCharacter = target as Character;
if (targetCharacter == null) return false;
if (targetCharacter == null) { return false; }
return (Operator == OperatorType.Equals) == (targetCharacter.SpeciesName == valStr);
case ConditionType.EntityType:
switch (valStr)
{
case "character":
case "Character":
return (Operator == OperatorType.Equals) == target is Character;
case "item":
case "Item":
return (Operator == OperatorType.Equals) == target is Item;
case "structure":
case "Structure":
return (Operator == OperatorType.Equals) == target is Structure;
case "null":
return (Operator == OperatorType.Equals) == (target == null);
default:
return false;
}
case ConditionType.Affliction:
if (target == null) { return Operator == OperatorType.NotEquals; }
if (target is Character targetChar)
{
var health = targetChar.CharacterHealth;