(f2e516dfe) v0.9.3.2
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@@ -90,6 +90,7 @@ namespace Barotrauma.Items.Components
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item.body.FarseerBody.CollisionCategories = Physics.CollisionProjectile;
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item.body.FarseerBody.CollidesWith = Physics.CollisionCharacter | Physics.CollisionWall;
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item.body.FarseerBody.OnCollision += OnCollision;
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item.body.FarseerBody.IsBullet = true;
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if (!character.AnimController.InWater)
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{
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@@ -207,9 +208,9 @@ namespace Barotrauma.Items.Components
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private void RestoreCollision()
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{
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item.body.FarseerBody.OnCollision -= OnCollision;
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item.body.CollisionCategories = Physics.CollisionItem;
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item.body.CollidesWith = Physics.CollisionWall;
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item.body.FarseerBody.IsBullet = false;
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}
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