(f2e516dfe) v0.9.3.2
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@@ -1252,7 +1252,7 @@ namespace Barotrauma
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rayEnd.Y -= Collider.height * 0.5f + Collider.radius + ColliderHeightFromFloor*1.2f;
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Vector2 colliderBottomDisplay = ConvertUnits.ToDisplayUnits(GetColliderBottom());
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if (!inWater && !character.IsDead && character.Stun <= 0f && levitatingCollider && Collider.LinearVelocity.Y>-ImpactTolerance)
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if (!inWater && !character.IsDead && character.Stun <= 0f && levitatingCollider && Collider.LinearVelocity.Y > -ImpactTolerance)
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{
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float closestFraction = 1.0f;
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Fixture closestFixture = null;
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