(f2e516dfe) v0.9.3.2

This commit is contained in:
Joonas Rikkonen
2019-09-20 20:11:18 +03:00
parent 80698b58b0
commit 9aa12bcac2
144 changed files with 1653 additions and 1559 deletions
@@ -1252,7 +1252,7 @@ namespace Barotrauma
rayEnd.Y -= Collider.height * 0.5f + Collider.radius + ColliderHeightFromFloor*1.2f;
Vector2 colliderBottomDisplay = ConvertUnits.ToDisplayUnits(GetColliderBottom());
if (!inWater && !character.IsDead && character.Stun <= 0f && levitatingCollider && Collider.LinearVelocity.Y>-ImpactTolerance)
if (!inWater && !character.IsDead && character.Stun <= 0f && levitatingCollider && Collider.LinearVelocity.Y > -ImpactTolerance)
{
float closestFraction = 1.0f;
Fixture closestFixture = null;