(f2e516dfe) v0.9.3.2
This commit is contained in:
@@ -12,7 +12,6 @@ namespace Barotrauma
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{
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public List<Pair<Wire, float>> WireDisconnectTime = new List<Pair<Wire, float>>();
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//the client's karma value when they were last sent a notification about it (e.g. "your karma is very low")
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public float PreviousNotifiedKarma;
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public float StructureDamageAccumulator;
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@@ -23,6 +22,13 @@ namespace Barotrauma
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get { return Math.Max(StructureDamageAccumulator, structureDamagePerSecond); }
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set { structureDamagePerSecond = value; }
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}
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//when did a given character last attack this one
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public Dictionary<Character, double> LastAttackTime
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{
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get;
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private set;
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} = new Dictionary<Character, double>();
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}
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public bool TestMode = false;
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@@ -31,9 +37,7 @@ namespace Barotrauma
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private readonly List<Client> bannedClients = new List<Client>();
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private DateTime perSecondUpdate;
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private double KarmaNotificationTime;
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public void UpdateClients(IEnumerable<Client> clients, float deltaTime)
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{
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if (!GameMain.Server.GameStarted) { return; }
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@@ -41,32 +45,34 @@ namespace Barotrauma
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bannedClients.Clear();
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foreach (Client client in clients)
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{
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var clientMemory = GetClientMemory(client);
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UpdateClient(client, deltaTime);
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if (perSecondUpdate < DateTime.Now)
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{
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var clientMemory = GetClientMemory(client);
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clientMemory.StructureDamagePerSecond = clientMemory.StructureDamageAccumulator;
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clientMemory.StructureDamageAccumulator = 0.0f;
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var toRemove = clientMemory.LastAttackTime.Where(pair => pair.Value < Timing.TotalTime - AllowedRetaliationTime).Select(pair => pair.Key).ToList();
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foreach (var lastAttacker in toRemove)
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{
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clientMemory.LastAttackTime.Remove(lastAttacker);
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}
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}
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}
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if (perSecondUpdate < DateTime.Now)
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{
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perSecondUpdate = DateTime.Now + new TimeSpan(0, 0, 1);
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}
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if (TestMode || Timing.TotalTime > KarmaNotificationTime)
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{
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foreach (Client client in clients)
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{
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SendKarmaNotifications(client);
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}
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KarmaNotificationTime = Timing.TotalTime + KarmaNotificationInterval;
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perSecondUpdate = DateTime.Now + new TimeSpan(0, 0, 1);
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}
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foreach (Client bannedClient in bannedClients)
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{
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if (bannedClient.KarmaKickCount < KicksBeforeBan)
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bannedClient.KarmaKickCount++;
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if (bannedClient.KarmaKickCount <= KicksBeforeBan)
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{
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GameMain.Server.KickClient(bannedClient, $"KarmaKicked~[banthreshold]={(int)KickBanThreshold}", resetKarma: true);
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}
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@@ -74,15 +80,17 @@ namespace Barotrauma
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{
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GameMain.Server.BanClient(bannedClient, $"KarmaBanned~[banthreshold]={(int)KickBanThreshold}", duration: TimeSpan.FromSeconds(GameMain.Server.ServerSettings.AutoBanTime));
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}
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bannedClient.KarmaKickCount++;
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}
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}
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private void SendKarmaNotifications(Client client, string debugKarmaChangeReason = "")
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{
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//send a notification about karma changing if the karma has changed by x% within the last second
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var clientMemory = GetClientMemory(client);
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float karmaChange = client.Karma - clientMemory.PreviousNotifiedKarma;
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if (Math.Abs(karmaChange) > KarmaNotificationInterval || (TestMode && Math.Abs(karmaChange) > 2.0f))
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if (Math.Abs(karmaChange) > 1.0f &&
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(TestMode || Math.Abs(karmaChange) / clientMemory.PreviousNotifiedKarma > KarmaNotificationInterval / 100.0f))
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{
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if (TestMode)
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{
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@@ -102,8 +110,8 @@ namespace Barotrauma
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{
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GameMain.Server.SendDirectChatMessage(TextManager.Get(karmaChange < 0 ? "KarmaDecreasedUnknownAmount" : "KarmaIncreasedUnknownAmount"), client);
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}
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clientMemory.PreviousNotifiedKarma = client.Karma;
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}
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clientMemory.PreviousNotifiedKarma = client.Karma;
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}
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private void UpdateClient(Client client, float deltaTime)
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@@ -156,7 +164,7 @@ namespace Barotrauma
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AdjustKarma(client.Character, karmaDecrease, "Disconnected excessive number of wires");
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}
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}
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if (client.Character?.Info?.Job.Prefab.Identifier == "captain" && client.Character.SelectedConstruction != null)
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{
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if (client.Character.SelectedConstruction.GetComponent<Steering>() != null)
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@@ -180,6 +188,18 @@ namespace Barotrauma
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}
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}
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public void OnRoundEnded()
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{
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if (ResetKarmaBetweenRounds)
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{
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clientMemories.Clear();
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foreach (Client client in GameMain.Server.ConnectedClients)
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{
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client.Karma = Math.Max(50.0f, client.Karma);
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}
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}
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}
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public void OnClientDisconnected(Client client)
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{
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clientMemories.Remove(client);
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@@ -210,7 +230,41 @@ namespace Barotrauma
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isEnemy = true;
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}
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}
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bool targetIsHusk = target.CharacterHealth?.GetAffliction<AfflictionHusk>("huskinfection")?.State == AfflictionHusk.InfectionState.Active;
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bool attackerIsHusk = attacker.CharacterHealth?.GetAffliction<AfflictionHusk>("huskinfection")?.State == AfflictionHusk.InfectionState.Active;
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//huskified characters count as enemies to healthy characters and vice versa
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if (targetIsHusk != attackerIsHusk) { isEnemy = true; }
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if (appliedAfflictions != null)
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{
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foreach (Affliction affliction in appliedAfflictions)
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{
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if (MathUtils.NearlyEqual(affliction.Prefab.KarmaChangeOnApplied, 0.0f)) { continue; }
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damage -= affliction.Prefab.KarmaChangeOnApplied * affliction.Strength;
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}
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}
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Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == target);
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if (damage > 0 && targetClient != null)
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{
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var targetMemory = GetClientMemory(targetClient);
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targetMemory.LastAttackTime[attacker] = Timing.TotalTime;
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}
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Client attackerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == attacker);
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if (attackerClient != null)
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{
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//if the attacker has been attacked by the target within the last x seconds, ignore the damage
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//(= no karma penalty from retaliating against someone who attacked you)
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var attackerMemory = GetClientMemory(attackerClient);
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if (attackerMemory.LastAttackTime.ContainsKey(target) &&
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attackerMemory.LastAttackTime[target] > Timing.TotalTime - AllowedRetaliationTime)
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{
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damage = Math.Min(damage, 0);
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}
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}
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//attacking/healing clowns has a smaller effect on karma
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if (target.HasEquippedItem("clownmask") &&
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target.HasEquippedItem("clowncostume"))
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@@ -218,15 +272,21 @@ namespace Barotrauma
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damage *= 0.5f;
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}
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if (appliedAfflictions != null)
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//smaller karma penalty for attacking someone who's aiming with a weapon
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if (damage > 0.0f &&
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target.IsKeyDown(InputType.Aim) &&
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target.SelectedItems.Any(it => it != null && (it.GetComponent<MeleeWeapon>() != null || it.GetComponent<RangedWeapon>() != null)))
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{
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foreach (Affliction affliction in appliedAfflictions)
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{
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if (MathUtils.NearlyEqual(affliction.Prefab.KarmaChangeOnApplied, 0.0f)) { continue; }
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damage -= affliction.Prefab.KarmaChangeOnApplied * affliction.Strength;
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}
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damage *= 0.5f;
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}
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//damage scales according to the karma of the target
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//(= smaller karma penalty from attacking someone who has a low karma)
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if (damage > 0 && targetClient != null)
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{
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damage *= MathUtils.InverseLerp(0.0f, 50.0f, targetClient.Karma);
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}
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if (isEnemy)
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{
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if (damage > 0)
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