(f2e516dfe) v0.9.3.2
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@@ -6,6 +6,11 @@ namespace Barotrauma
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partial class EntitySpawner : Entity, IServerSerializable
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{
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public void CreateNetworkEvent(Entity entity, bool remove)
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{
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CreateNetworkEventProjSpecific(entity, remove);
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}
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partial void CreateNetworkEventProjSpecific(Entity entity, bool remove)
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{
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if (GameMain.Server != null && entity != null)
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{
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