(f2e516dfe) v0.9.3.2
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@@ -0,0 +1,12 @@
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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partial class Controller : ItemComponent, IServerSerializable
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(state);
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}
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}
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}
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@@ -1,8 +1,5 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using System;
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using System.Globalization;
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using System.Xml.Linq;
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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@@ -11,7 +8,7 @@ namespace Barotrauma.Items.Components
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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//force can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedIntegerDeprecated(-10, 10, (int)(targetForce / 10.0f));
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msg.WriteRangedInteger((int)(targetForce / 10.0f), -10, 10);
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}
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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@@ -34,7 +34,7 @@ namespace Barotrauma.Items.Components
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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int itemIndex = fabricatedItem == null ? -1 : fabricationRecipes.IndexOf(fabricatedItem);
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msg.WriteRangedIntegerDeprecated(-1, fabricationRecipes.Count - 1, itemIndex);
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msg.WriteRangedInteger(itemIndex, -1, fabricationRecipes.Count - 1);
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UInt16 userID = fabricatedItem == null || user == null ? (UInt16)0 : user.ID;
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msg.Write(userID);
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}
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@@ -35,7 +35,7 @@ namespace Barotrauma.Items.Components
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedIntegerDeprecated(-10, 10, (int)(flowPercentage / 10.0f));
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msg.WriteRangedInteger((int)(flowPercentage / 10.0f), -10, 10);
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msg.Write(IsActive);
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}
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}
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@@ -22,7 +22,7 @@ namespace Barotrauma.Items.Components
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.WriteRangedIntegerDeprecated(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
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msg.WriteRangedInteger((int)(rechargeSpeed / MaxRechargeSpeed * 10), 0, 10);
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float chargeRatio = MathHelper.Clamp(charge / capacity, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
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@@ -88,7 +88,10 @@ namespace Barotrauma.Items.Components
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existingWire.RemoveConnection(item);
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item.GetComponent<ConnectionPanel>()?.DisconnectedWires.Add(existingWire);
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GameMain.Server.KarmaManager.OnWireDisconnected(c.Character, existingWire);
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if (!wires.Any(w => w.Contains(existingWire)))
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{
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GameMain.Server.KarmaManager.OnWireDisconnected(c.Character, existingWire);
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}
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if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
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{
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@@ -28,8 +28,8 @@ namespace Barotrauma.Items.Components
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int nodeStartIndex = eventIndex * MaxNodesPerNetworkEvent;
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int nodeCount = MathHelper.Clamp(nodes.Count - nodeStartIndex, 0, MaxNodesPerNetworkEvent);
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msg.WriteRangedIntegerDeprecated(0, (int)Math.Ceiling(MaxNodeCount / (float)MaxNodesPerNetworkEvent), eventIndex);
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msg.WriteRangedIntegerDeprecated(0, MaxNodesPerNetworkEvent, nodeCount);
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msg.WriteRangedInteger(eventIndex, 0, (int)Math.Ceiling(MaxNodeCount / (float)MaxNodesPerNetworkEvent));
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msg.WriteRangedInteger(nodeCount, 0, MaxNodesPerNetworkEvent);
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for (int i = nodeStartIndex; i < nodeStartIndex + nodeCount; i++)
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{
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msg.Write(nodes[i].X);
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