(f2e516dfe) v0.9.3.2
This commit is contained in:
@@ -0,0 +1,12 @@
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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partial class Controller : ItemComponent, IServerSerializable
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(state);
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}
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}
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}
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@@ -1,8 +1,5 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using System;
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using System.Globalization;
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using System.Xml.Linq;
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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@@ -11,7 +8,7 @@ namespace Barotrauma.Items.Components
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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//force can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedIntegerDeprecated(-10, 10, (int)(targetForce / 10.0f));
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msg.WriteRangedInteger((int)(targetForce / 10.0f), -10, 10);
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}
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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@@ -34,7 +34,7 @@ namespace Barotrauma.Items.Components
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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int itemIndex = fabricatedItem == null ? -1 : fabricationRecipes.IndexOf(fabricatedItem);
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msg.WriteRangedIntegerDeprecated(-1, fabricationRecipes.Count - 1, itemIndex);
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msg.WriteRangedInteger(itemIndex, -1, fabricationRecipes.Count - 1);
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UInt16 userID = fabricatedItem == null || user == null ? (UInt16)0 : user.ID;
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msg.Write(userID);
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}
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@@ -35,7 +35,7 @@ namespace Barotrauma.Items.Components
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedIntegerDeprecated(-10, 10, (int)(flowPercentage / 10.0f));
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msg.WriteRangedInteger((int)(flowPercentage / 10.0f), -10, 10);
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msg.Write(IsActive);
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}
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}
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@@ -22,7 +22,7 @@ namespace Barotrauma.Items.Components
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.WriteRangedIntegerDeprecated(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
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msg.WriteRangedInteger((int)(rechargeSpeed / MaxRechargeSpeed * 10), 0, 10);
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float chargeRatio = MathHelper.Clamp(charge / capacity, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
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@@ -88,7 +88,10 @@ namespace Barotrauma.Items.Components
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existingWire.RemoveConnection(item);
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item.GetComponent<ConnectionPanel>()?.DisconnectedWires.Add(existingWire);
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GameMain.Server.KarmaManager.OnWireDisconnected(c.Character, existingWire);
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if (!wires.Any(w => w.Contains(existingWire)))
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{
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GameMain.Server.KarmaManager.OnWireDisconnected(c.Character, existingWire);
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}
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if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
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{
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@@ -28,8 +28,8 @@ namespace Barotrauma.Items.Components
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int nodeStartIndex = eventIndex * MaxNodesPerNetworkEvent;
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int nodeCount = MathHelper.Clamp(nodes.Count - nodeStartIndex, 0, MaxNodesPerNetworkEvent);
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msg.WriteRangedIntegerDeprecated(0, (int)Math.Ceiling(MaxNodeCount / (float)MaxNodesPerNetworkEvent), eventIndex);
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msg.WriteRangedIntegerDeprecated(0, MaxNodesPerNetworkEvent, nodeCount);
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msg.WriteRangedInteger(eventIndex, 0, (int)Math.Ceiling(MaxNodeCount / (float)MaxNodesPerNetworkEvent));
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msg.WriteRangedInteger(nodeCount, 0, MaxNodesPerNetworkEvent);
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for (int i = nodeStartIndex; i < nodeStartIndex + nodeCount; i++)
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{
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msg.Write(nodes[i].X);
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@@ -11,13 +11,13 @@ namespace Barotrauma
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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{
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List<Item> prevItems = new List<Item>(Items);
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ushort[] newItemIDs = new ushort[capacity];
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for (int i = 0; i < capacity; i++)
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byte itemCount = msg.ReadByte();
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ushort[] newItemIDs = new ushort[itemCount];
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for (int i = 0; i < itemCount; i++)
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{
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newItemIDs[i] = msg.ReadUInt16();
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}
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if (c == null || c.Character == null) return;
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@@ -25,7 +25,7 @@ namespace Barotrauma
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{
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errorMsg = "Failed to write a network event for the item \"" + Name + "\" - event type not set.";
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}
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msg.WriteRangedIntegerDeprecated(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1, (int)NetEntityEvent.Type.Invalid);
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msg.WriteRangedInteger((int)NetEntityEvent.Type.Invalid, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
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DebugConsole.Log(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Item.ServerWrite:InvalidData" + Name, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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return;
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@@ -34,7 +34,7 @@ namespace Barotrauma
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int initialWritePos = msg.LengthBits;
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NetEntityEvent.Type eventType = (NetEntityEvent.Type)extraData[0];
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msg.WriteRangedIntegerDeprecated(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1, (int)eventType);
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msg.WriteRangedInteger((int)eventType, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
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switch (eventType)
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{
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case NetEntityEvent.Type.ComponentState:
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@@ -54,7 +54,7 @@ namespace Barotrauma
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errorMsg = "Failed to write a component state event for the item \"" + Name + "\" - component \"" + components[componentIndex] + "\" is not server serializable.";
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break;
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}
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msg.WriteRangedIntegerDeprecated(0, components.Count - 1, componentIndex);
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msg.WriteRangedInteger(componentIndex, 0, components.Count - 1);
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(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
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break;
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case NetEntityEvent.Type.InventoryState:
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@@ -74,7 +74,7 @@ namespace Barotrauma
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errorMsg = "Failed to write an inventory state event for the item \"" + Name + "\" - component \"" + components[containerIndex] + "\" is not server serializable.";
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break;
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}
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msg.WriteRangedIntegerDeprecated(0, components.Count - 1, containerIndex);
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msg.WriteRangedInteger(containerIndex, 0, components.Count - 1);
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(components[containerIndex] as ItemContainer).Inventory.ServerWrite(msg, c);
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break;
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case NetEntityEvent.Type.Status:
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@@ -91,7 +91,7 @@ namespace Barotrauma
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byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
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msg.Write((byte)components.IndexOf(targetComponent));
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msg.WriteRangedIntegerDeprecated(0, Enum.GetValues(typeof(ActionType)).Length - 1, (int)actionType);
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msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
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msg.Write(targetID);
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msg.Write(targetLimbIndex);
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}
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@@ -106,7 +106,7 @@ namespace Barotrauma
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Character targetCharacter = FindEntityByID(targetID) as Character;
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byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
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msg.WriteRangedIntegerDeprecated(0, Enum.GetValues(typeof(ActionType)).Length - 1, (int)actionType);
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msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
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msg.Write((byte)(targetComponent == null ? 255 : components.IndexOf(targetComponent)));
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msg.Write(targetID);
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msg.Write(targetLimbIndex);
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@@ -132,7 +132,7 @@ namespace Barotrauma
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//something went wrong - rewind the write position and write invalid event type to prevent creating an unreadable event
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msg.BitPosition = initialWritePos;
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msg.LengthBits = initialWritePos;
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msg.WriteRangedIntegerDeprecated(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1, (int)NetEntityEvent.Type.Invalid);
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msg.WriteRangedInteger((int)NetEntityEvent.Type.Invalid, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
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DebugConsole.Log(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Item.ServerWrite:" + errorMsg, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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}
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@@ -345,7 +345,7 @@ namespace Barotrauma
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if (!ItemList.Contains(this))
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{
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string errorMsg = "Attempted to create a network event for an item (" + Name + ") that hasn't been fully initialized yet.";
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string errorMsg = "Attempted to create a network event for an item (" + Name + ") that hasn't been fully initialized yet.\n" + Environment.StackTrace;
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Item.CreateServerEvent:EventForUninitializedItem" + Name + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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return;
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