(f2e516dfe) v0.9.3.2
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@@ -23,7 +23,7 @@ namespace Barotrauma
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"CrewExperienceHigh"
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};
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private readonly Point defaultPreviewImageSize = new Point(512, 368);
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private readonly Point defaultPreviewImageSize = new Point(640, 368);
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private Camera cam;
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@@ -158,7 +158,26 @@ namespace Barotrauma
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var button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft), TextManager.Get("Back"))
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{
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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OnClicked = (b, d) =>
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{
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var msgBox = new GUIMessageBox("", TextManager.Get("PauseMenuQuitVerificationEditor"), new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") })
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{
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UserData = "verificationprompt"
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};
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msgBox.Buttons[0].OnClicked = (yesBtn, userdata) =>
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{
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GUIMessageBox.CloseAll();
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GameMain.MainMenuScreen.Select();
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return true;
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};
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked = (_, userdata) =>
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{
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msgBox.Close();
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return true;
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};
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return true;
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}
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};
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button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.07f, 0.0f) }, TextManager.Get("OpenSubButton"))
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@@ -497,9 +516,8 @@ namespace Barotrauma
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foreach (MapEntityPrefab ep in MapEntityPrefab.List)
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{
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var itemAssemblyPrefab = ep as ItemAssemblyPrefab;
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#if !DEBUG
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if (itemAssemblyPrefab != null && itemAssemblyPrefab.HideInMenus) { continue; }
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if (ep.HideInMenus) { continue; }
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#endif
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bool legacy = ep.Category == MapEntityCategory.Legacy;
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@@ -548,7 +566,7 @@ namespace Barotrauma
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};
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}
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if (ep.Category == MapEntityCategory.ItemAssembly)
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if (ep is ItemAssemblyPrefab itemAssemblyPrefab)
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{
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new GUICustomComponent(new RectTransform(new Vector2(1.0f, 0.75f),
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paddedFrame.RectTransform, Anchor.TopCenter), onDraw: itemAssemblyPrefab.DrawIcon, onUpdate: null)
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@@ -2448,7 +2466,7 @@ namespace Barotrauma
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Matrix.CreateScale(new Vector3(scale, scale, 1)) *
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viewMatrix;
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Sprite backgroundSprite = LevelGenerationParams.LevelParams.Find(l => l.BackgroundTopSprite != null).BackgroundTopSprite;
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/*Sprite backgroundSprite = LevelGenerationParams.LevelParams.Find(l => l.BackgroundTopSprite != null).BackgroundTopSprite;*/
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using (RenderTarget2D rt = new RenderTarget2D(
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GameMain.Instance.GraphicsDevice,
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@@ -2457,14 +2475,14 @@ namespace Barotrauma
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{
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GameMain.Instance.GraphicsDevice.SetRenderTarget(rt);
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GameMain.Instance.GraphicsDevice.Clear(Color.Black);
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GameMain.Instance.GraphicsDevice.Clear(new Color(8, 13, 19));
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if (backgroundSprite != null)
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/*if (backgroundSprite != null)
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{
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spriteBatch.Begin();
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backgroundSprite.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(width, height), color: new Color(0.025f, 0.075f, 0.131f, 1.0f));
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spriteBatch.End();
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}
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}*/
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spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, transform);
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Submarine.Draw(spriteBatch, false);
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