(f2e516dfe) v0.9.3.2
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@@ -534,7 +534,7 @@ namespace Barotrauma
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msg.Write(FireSources.Count > 0);
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if (FireSources.Count > 0)
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{
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msg.WriteRangedIntegerDeprecated(0, 16, Math.Min(FireSources.Count, 16));
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msg.WriteRangedInteger(Math.Min(FireSources.Count, 16), 0, 16);
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for (int i = 0; i < Math.Min(FireSources.Count, 16); i++)
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{
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var fireSource = FireSources[i];
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@@ -45,7 +45,9 @@ namespace Barotrauma
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if (string.IsNullOrEmpty(filename))
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{
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DebugConsole.ThrowError("Error when loading round sound (" + element + ") - file path not set");
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string errorMsg = "Error when loading round sound (" + element + ") - file path not set";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Submarine.LoadRoundSound:FilePathEmpty" + element.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace);
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return null;
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}
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@@ -69,7 +71,9 @@ namespace Barotrauma
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}
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catch (FileNotFoundException e)
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{
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DebugConsole.ThrowError("Failed to load sound file \"" + filename + "\".", e);
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string errorMsg = "Failed to load sound file \"" + filename + "\".";
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DebugConsole.ThrowError(errorMsg, e);
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GameAnalyticsManager.AddErrorEventOnce("Submarine.LoadRoundSound:FileNotFound" + filename, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace);
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return null;
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}
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}
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