(f2e516dfe) v0.9.3.2

This commit is contained in:
Joonas Rikkonen
2019-09-20 20:11:18 +03:00
parent 80698b58b0
commit 9aa12bcac2
144 changed files with 1653 additions and 1559 deletions
@@ -534,7 +534,7 @@ namespace Barotrauma
msg.Write(FireSources.Count > 0);
if (FireSources.Count > 0)
{
msg.WriteRangedIntegerDeprecated(0, 16, Math.Min(FireSources.Count, 16));
msg.WriteRangedInteger(Math.Min(FireSources.Count, 16), 0, 16);
for (int i = 0; i < Math.Min(FireSources.Count, 16); i++)
{
var fireSource = FireSources[i];
@@ -45,7 +45,9 @@ namespace Barotrauma
if (string.IsNullOrEmpty(filename))
{
DebugConsole.ThrowError("Error when loading round sound (" + element + ") - file path not set");
string errorMsg = "Error when loading round sound (" + element + ") - file path not set";
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Submarine.LoadRoundSound:FilePathEmpty" + element.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace);
return null;
}
@@ -69,7 +71,9 @@ namespace Barotrauma
}
catch (FileNotFoundException e)
{
DebugConsole.ThrowError("Failed to load sound file \"" + filename + "\".", e);
string errorMsg = "Failed to load sound file \"" + filename + "\".";
DebugConsole.ThrowError(errorMsg, e);
GameAnalyticsManager.AddErrorEventOnce("Submarine.LoadRoundSound:FileNotFound" + filename, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace);
return null;
}
}