(f2e516dfe) v0.9.3.2
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@@ -65,13 +65,13 @@ namespace Barotrauma.Items.Components
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}
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partial void UseProjSpecific(float deltaTime)
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partial void UseProjSpecific(float deltaTime, Vector2 raystart)
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{
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if (ParticleEmitter != null)
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{
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float particleAngle = item.body.Rotation + ((item.body.Dir > 0.0f) ? 0.0f : MathHelper.Pi);
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ParticleEmitter.Emit(
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deltaTime, item.WorldPosition + TransformedBarrelPos,
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deltaTime, ConvertUnits.ToDisplayUnits(raystart),
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item.CurrentHull, particleAngle, ParticleEmitter.Prefab.CopyEntityAngle ? -particleAngle : 0);
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}
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}
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