(f2e516dfe) v0.9.3.2
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@@ -190,7 +190,8 @@ namespace Barotrauma
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) { return false; }
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SetCharacterOrder(null, order, null, Character.Controlled);
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foreach (var hull in Character.Controlled.GetVisibleHulls())
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var visibleHulls = new List<Hull>(Character.Controlled.GetVisibleHulls());
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foreach (var hull in visibleHulls)
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{
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HumanAIController.PropagateHullSafety(Character.Controlled, hull);
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HumanAIController.RefreshTargets(Character.Controlled, order, hull);
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