(0eb0c36ec) Fixed door background sprites being drawn in front of characters (TODO: update sprite depths in the subs)

This commit is contained in:
Joonas Rikkonen
2019-04-10 13:30:25 +03:00
parent af260565ad
commit 9a54b89bf3
3 changed files with 59 additions and 21 deletions
@@ -84,13 +84,6 @@ namespace Barotrauma
var filterHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f }; var filterHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
var filterHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), filterHolder.RectTransform), TextManager.Get("FilterServers"));
searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), filterHolder.RectTransform), "");
var filterHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), filterHolder.RectTransform), TextManager.Get("FilterServers")); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), filterHolder.RectTransform), TextManager.Get("FilterServers"));
searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), filterHolder.RectTransform), ""); searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), filterHolder.RectTransform), "");
@@ -159,6 +152,58 @@ namespace Barotrauma
Enabled = false Enabled = false
}; };
//-------------------------------------------------------------------------------------
//right column
//-------------------------------------------------------------------------------------
var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - leftColumn.RectTransform.RelativeSize.X - 0.017f, 1.0f),
paddedFrame.RectTransform, Anchor.CenterRight))
{
RelativeSpacing = 0.02f,
Stretch = true
};
var serverListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform)) { Stretch = true, RelativeSpacing = 0.02f };
serverList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), serverListHolder.RectTransform, Anchor.Center))
{
OnSelected = (btn, obj) => {
ServerInfo serverInfo = (ServerInfo)obj;
serverInfo.CreatePreviewWindow(serverPreview);
return true;
}
};
serverList.OnSelected += SelectServer;
serverPreview = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), serverListHolder.RectTransform, Anchor.Center));
columnRelativeWidth = new float[] { 0.04f, 0.02f, 0.044f, 0.77f, 0.02f, 0.075f, 0.06f };
var buttonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.075f), rightColumn.RectTransform), style: null);
GUIButton button = new GUIButton(new RectTransform(new Vector2(0.25f, 0.9f), buttonContainer.RectTransform, Anchor.TopLeft),
TextManager.Get("Back"), style: "GUIButtonLarge")
{
OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
};
var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
"", style: "GUIButtonRefresh") {
ToolTip = TextManager.Get("ServerListRefresh"),
OnClicked = RefreshServers
};
joinButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.9f), buttonContainer.RectTransform, Anchor.TopRight),
TextManager.Get("ServerListJoin"), style: "GUIButtonLarge")
{
OnClicked = JoinServer,
Enabled = false
};
//-------------------------------------------------------- //--------------------------------------------------------
button.SelectedColor = button.Color; button.SelectedColor = button.Color;
@@ -212,36 +212,31 @@ namespace Barotrauma.Items.Components
} }
private string accessDeniedTxt = TextManager.Get("AccessDenied"); private string accessDeniedTxt = TextManager.Get("AccessDenied");
private string cannotOpenText = TextManager.Get("DoorMsgCannotOpen"); private bool hasIdCard;
private bool hasValidIdCard;
public override bool HasRequiredItems(Character character, bool addMessage, string msg = null) public override bool HasRequiredItems(Character character, bool addMessage, string msg = null)
{ {
if (item.Condition <= RepairThreshold) return true; //For repairing if (item.Condition <= RepairThreshold) return true; //For repairing
var idCard = character.Inventory.FindItemByIdentifier("idcard"); var idCard = character.Inventory.FindItemByIdentifier("idcard");
hasValidIdCard = requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(idCard))); hasIdCard = requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(idCard)));
Msg = hasValidIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar"; Msg = hasIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar";
ParseMsg(); ParseMsg();
if (addMessage)
{
msg = msg ?? (requiredItems.Any(ri => ri.Value.Any(r => r.Identifiers.Contains("idcard"))) ? accessDeniedTxt : cannotOpenText);
}
//this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing. //this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing.
return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg) : canBePicked; return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg ?? accessDeniedTxt) : canBePicked;
} }
public override bool Pick(Character picker) public override bool Pick(Character picker)
{ {
if (item.Condition <= RepairThreshold) { return true; } if (item.Condition <= RepairThreshold) { return true; }
if (HasRequiredItems(picker, false) && hasValidIdCard) { return false; } if (HasRequiredItems(picker, false) && hasIdCard) { return false; }
return base.Pick(picker); return base.Pick(picker);
} }
public override bool OnPicked(Character picker) public override bool OnPicked(Character picker)
{ {
if (item.Condition <= RepairThreshold) return true; //repairs if (item.Condition <= RepairThreshold) return true; //repairs
if (requiredItems.Any() && !hasValidIdCard) if (requiredItems.Any() && !hasIdCard)
{ {
ForceOpen(ActionType.OnPicked); ForceOpen(ActionType.OnPicked);
} }
@@ -261,7 +256,7 @@ namespace Barotrauma.Items.Components
//can only be selected if the item is broken //can only be selected if the item is broken
if (item.Condition <= RepairThreshold) return true; //repairs if (item.Condition <= RepairThreshold) return true; //repairs
bool hasRequiredItems = HasRequiredItems(character, false); bool hasRequiredItems = HasRequiredItems(character, false);
if (requiredItems.None() || hasRequiredItems && hasValidIdCard) if (requiredItems.None() || hasRequiredItems && hasIdCard)
{ {
float originalPickingTime = PickingTime; float originalPickingTime = PickingTime;
PickingTime = 0; PickingTime = 0;
@@ -2062,8 +2062,6 @@ namespace Barotrauma
public virtual void Reset() public virtual void Reset()
{ {
SerializableProperties = SerializableProperty.DeserializeProperties(this, Prefab.ConfigElement); SerializableProperties = SerializableProperty.DeserializeProperties(this, Prefab.ConfigElement);
Sprite.ReloadXML();
SpriteDepth = Sprite.Depth;
components.ForEach(c => c.Reset()); components.ForEach(c => c.Reset());
} }