Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git
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@@ -1350,9 +1350,9 @@ namespace Barotrauma.Networking
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break;
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case ClientPermissions.ManageRound:
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bool end = inc.ReadBoolean();
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bool save = inc.ReadBoolean();
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if (end)
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{
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bool save = inc.ReadBoolean();
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if (gameStarted)
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{
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Log("Client \"" + GameServer.ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
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@@ -420,6 +420,7 @@ namespace Barotrauma.Networking
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{
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ReduceCharacterSkills(characterInfos[i]);
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characterInfos[i].RemoveSavedStatValuesOnDeath();
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characterInfos[i].CauseOfDeath = null;
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}
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}
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}
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@@ -131,7 +131,7 @@ namespace Barotrauma
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{
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string subName = inc.ReadString();
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SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
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if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign && campaign.CanPurchaseSub(subInfo))
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if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign && (campaign.CanPurchaseSub(subInfo) || GameMain.GameSession.IsSubmarineOwned(subInfo)))
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{
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StartSubmarineVote(subInfo, voteType, sender);
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}
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