5202af9...3ea33fb

This commit is contained in:
Joonas Rikkonen
2019-03-18 21:46:09 +02:00
parent 044fd3344b
commit 97f31d0c94
61 changed files with 2585 additions and 558 deletions
@@ -697,6 +697,22 @@ namespace Barotrauma
limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
}
private void SmoothRotateWithoutWrapping(Limb limb, float angle, Limb referenceLimb, float torque)
{
//make sure the angle "has the same number of revolutions" as the reference limb
//(e.g. we don't want to rotate the legs to 0 if the torso is at 360, because that'd blow up the hip joints)
while (referenceLimb.Rotation - angle > MathHelper.TwoPi)
{
angle += MathHelper.TwoPi;
}
while (referenceLimb.Rotation - angle < -MathHelper.TwoPi)
{
angle -= MathHelper.TwoPi;
}
limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
}
public override void Flip()
{
base.Flip();