5202af9...3ea33fb
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@@ -697,6 +697,22 @@ namespace Barotrauma
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limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
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}
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private void SmoothRotateWithoutWrapping(Limb limb, float angle, Limb referenceLimb, float torque)
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{
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//make sure the angle "has the same number of revolutions" as the reference limb
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//(e.g. we don't want to rotate the legs to 0 if the torso is at 360, because that'd blow up the hip joints)
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while (referenceLimb.Rotation - angle > MathHelper.TwoPi)
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{
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angle += MathHelper.TwoPi;
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}
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while (referenceLimb.Rotation - angle < -MathHelper.TwoPi)
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{
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angle -= MathHelper.TwoPi;
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}
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limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
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}
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public override void Flip()
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{
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base.Flip();
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@@ -1297,6 +1297,7 @@ namespace Barotrauma
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CheckValidity(Collider);
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foreach (Limb limb in limbs)
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{
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if (limb.body == null || !limb.body.Enabled) { continue; }
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CheckValidity(limb.body);
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}
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}
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@@ -1323,7 +1324,11 @@ namespace Barotrauma
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}
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if (errorMsg != null)
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{
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#else
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DebugConsole.NewMessage(errorMsg, Color.Red);
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#endif
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GameAnalyticsManager.AddErrorEventOnce("Ragdoll.CheckValidity:" + character.ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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if (!MathUtils.IsValid(Collider.SimPosition) || Math.Abs(Collider.SimPosition.X) > 1e10f || Math.Abs(Collider.SimPosition.Y) > 1e10f)
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