5202af9...3ea33fb

This commit is contained in:
Joonas Rikkonen
2019-03-18 21:46:09 +02:00
parent 044fd3344b
commit 97f31d0c94
61 changed files with 2585 additions and 558 deletions
@@ -401,6 +401,43 @@ namespace Barotrauma
UpdateSourceRect(limb, newRect);
}
}
UpdateJointCreation();
if (PlayerInput.KeyHit(Keys.Left))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.X--;
UpdateSourceRect(limb, newRect);
}
}
if (PlayerInput.KeyHit(Keys.Right))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.X++;
UpdateSourceRect(limb, newRect);
}
}
if (PlayerInput.KeyHit(Keys.Down))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.Y++;
UpdateSourceRect(limb, newRect);
}
}
if (PlayerInput.KeyHit(Keys.Up))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.Y--;
UpdateSourceRect(limb, newRect);
}
}
}
if (!isFreezed)
{
@@ -410,18 +410,6 @@ namespace Barotrauma
}
}
private void UpdateTutorialList()
{
var tutorialList = menuTabs[(int)Tab.Tutorials].GetChild<GUIListBox>();
foreach (GUITextBlock tutorialText in tutorialList.Content.Children)
{
if (((Tutorial)tutorialText.UserData).Completed)
{
tutorialText.TextColor = Color.LightGreen;
}
}
}
private bool ApplySettings(GUIButton button, object userData)
{
GameMain.Config.SaveNewPlayerConfig();
@@ -78,9 +78,6 @@ namespace Barotrauma
private GUIButton faceSelectionLeft;
private GUIButton faceSelectionRight;
private GUIButton faceSelectionLeft;
private GUIButton faceSelectionRight;
private float autoRestartTimer;
//persistent characterinfo provided by the server
@@ -125,12 +122,6 @@ namespace Barotrauma
private set;
}
public GUIButton ShowLogButton
{
get;
private set;
}
public GUIListBox SubList
{
get { return subList; }
@@ -64,10 +64,6 @@ namespace Barotrauma
private readonly string containerDeleteTag = "containerdelete";
private DateTime editorSelectedTime;
private readonly string containerDeleteTag = "containerdelete";
public override Camera Cam
{
get { return cam; }