5202af9...3ea33fb
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@@ -184,6 +184,63 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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public void ApplyTo(RectTransform target)
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{
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if (RelativeOffset.HasValue)
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{
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target.RelativeOffset = RelativeOffset.Value;
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}
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else if (AbsoluteOffset.HasValue)
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{
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target.AbsoluteOffset = AbsoluteOffset.Value;
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}
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if (RelativeSize.HasValue)
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{
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target.RelativeSize = RelativeSize.Value;
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}
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else if (AbsoluteSize.HasValue)
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{
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target.NonScaledSize = AbsoluteSize.Value;
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}
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if (Anchor.HasValue)
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{
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target.Anchor = Anchor.Value;
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}
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if (Pivot.HasValue)
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{
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target.Pivot = Pivot.Value;
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}
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else
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{
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target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
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}
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target.RecalculateChildren(true, true);
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}
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}
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public GUIFrame GuiFrame { get; protected set; }
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[Serialize(false, false)]
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public bool AllowUIOverlap
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{
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get;
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set;
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}
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private ItemComponent linkToUIComponent;
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[Serialize("", false)]
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public string LinkUIToComponent
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{
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get;
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set;
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}
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[Serialize(0, false)]
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public int HudPriority
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{
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get;
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private set;
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}
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private bool shouldMuffleLooping;
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@@ -982,7 +982,7 @@ namespace Barotrauma.Items.Components
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Vector2 textSize = GUI.SmallFont.MeasureString(wrappedLabel);
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//flip the text to left side when the marker is on the left side or goes outside the right edge of the interface
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if (dir.X < 0.0f || labelPos.X + textSize.X + 10 > GuiFrame.Rect.X) labelPos.X -= textSize.X + 10;
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if ((dir.X < 0.0f || labelPos.X + textSize.X + 10 > GuiFrame.Rect.X) && labelPos.X - textSize.X > 0) labelPos.X -= textSize.X + 10;
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GUI.DrawString(spriteBatch,
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new Vector2(labelPos.X + 10, labelPos.Y),
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@@ -64,6 +64,31 @@ namespace Barotrauma
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public float SpriteRotation;
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private GUITextBlock itemInUseWarning;
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private GUITextBlock ItemInUseWarning
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{
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get
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{
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if (itemInUseWarning == null)
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{
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itemInUseWarning = new GUITextBlock(new RectTransform(new Point(10), GUI.Canvas), "",
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textColor: Color.Orange, color: Color.Black,
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textAlignment:Alignment.Center, style: "OuterGlow");
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}
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return itemInUseWarning;
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}
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}
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public override bool SelectableInEditor
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{
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get
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{
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return parentInventory == null && (body == null || body.Enabled) && ShowItems;
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}
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}
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public float SpriteRotation;
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public Color GetSpriteColor()
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{
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Color color = spriteColor;
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