- Larger icon for gap/ladder waypoints

- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
This commit is contained in:
Regalis
2016-01-20 23:31:37 +02:00
parent 75b8e44d3c
commit 97b3d8451c
19 changed files with 104 additions and 39 deletions
+10 -2
View File
@@ -806,7 +806,15 @@ namespace Barotrauma
object value = objectProperty.GetValue();
if (value != null)
{
propertyBox.Text = value.ToString();
if (value is float)
{
propertyBox.Text = ((float)value).ToString("G", System.Globalization.CultureInfo.InvariantCulture);
}
else
{
propertyBox.Text = value.ToString();
}
}
propertyBox.UserData = objectProperty;
@@ -924,7 +932,7 @@ namespace Barotrauma
if (!item.prefab.PickThroughWalls)
{
Body body = Submarine.CheckVisibility(item.Submarine == null ? position : position - item.Submarine.SimPosition, item.SimPosition);
Body body = Submarine.CheckVisibility(item.Submarine == null ? position : position - item.Submarine.SimPosition, item.SimPosition, true);
if (body != null && body.UserData as Item != item) continue;
}