- Larger icon for gap/ladder waypoints

- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
This commit is contained in:
Regalis
2016-01-20 23:31:37 +02:00
parent 75b8e44d3c
commit 97b3d8451c
19 changed files with 104 additions and 39 deletions
@@ -270,7 +270,7 @@ namespace Barotrauma
highlightedSlot = slotRect;
}
UpdateSlot(spriteBatch, slotRect, i, Items[i], i > 4);
UpdateSlot(spriteBatch, slotRect, i, Items[i], false, i>4 ? 0.2f : 0.4f);
if (draggingItem!=null && draggingItem == Items[i]) draggingItemSlot = slotRect;
}