- Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account) - In-sub particles move with the sub - Fixed artifacts spawning to non-pickable positions - Fixed ItemInventories not being drawn if the item is in a subslot - CauseOfDeath = Drowning if the character is in water while running out of oxy - Some more deconstructable items
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@@ -270,7 +270,7 @@ namespace Barotrauma
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highlightedSlot = slotRect;
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}
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UpdateSlot(spriteBatch, slotRect, i, Items[i], i > 4);
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UpdateSlot(spriteBatch, slotRect, i, Items[i], false, i>4 ? 0.2f : 0.4f);
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if (draggingItem!=null && draggingItem == Items[i]) draggingItemSlot = slotRect;
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}
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