- Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account) - In-sub particles move with the sub - Fixed artifacts spawning to non-pickable positions - Fixed ItemInventories not being drawn if the item is in a subslot - CauseOfDeath = Drowning if the character is in water while running out of oxy - Some more deconstructable items
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@@ -123,7 +123,7 @@ namespace Barotrauma
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y += 30;
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new GUITextBlock(new Rectangle(0, y, innerFrame.Rect.Width - 170, 0),
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(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage+" asdf asdf rthdrthfgdh dsrt dfgh dftsret dfth dftdthdft sdre sdr ds askjinflaje wwwwwwwwww wwwwwwww wwwwwwwwwwwwwww wwwwwwwwwww",
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(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage,
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GUI.Style, innerFrame, true);
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//y += 50;
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