- Larger icon for gap/ladder waypoints

- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
This commit is contained in:
Regalis
2016-01-20 23:31:37 +02:00
parent 75b8e44d3c
commit 97b3d8451c
19 changed files with 104 additions and 39 deletions
@@ -123,7 +123,7 @@ namespace Barotrauma
y += 30;
new GUITextBlock(new Rectangle(0, y, innerFrame.Rect.Width - 170, 0),
(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage+" asdf asdf rthdrthfgdh dsrt dfgh dftsret dfth dftdthdft sdre sdr ds askjinflaje wwwwwwwwww wwwwwwww wwwwwwwwwwwwwww wwwwwwwwwww",
(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage,
GUI.Style, innerFrame, true);
//y += 50;