- Larger icon for gap/ladder waypoints

- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
This commit is contained in:
Regalis
2016-01-20 23:31:37 +02:00
parent 75b8e44d3c
commit 97b3d8451c
19 changed files with 104 additions and 39 deletions
@@ -263,9 +263,13 @@ namespace Barotrauma
{
while (cinematic.Running)
{
if (Submarine.Loaded == null) yield return CoroutineStatus.Success;
yield return CoroutineStatus.Running;
}
if (Submarine.Loaded == null) yield return CoroutineStatus.Success;
End("");
yield return new WaitForSeconds(18.0f);