- Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account) - In-sub particles move with the sub - Fixed artifacts spawning to non-pickable positions - Fixed ItemInventories not being drawn if the item is in a subslot - CauseOfDeath = Drowning if the character is in water while running out of oxy - Some more deconstructable items
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@@ -263,9 +263,13 @@ namespace Barotrauma
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{
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while (cinematic.Running)
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{
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if (Submarine.Loaded == null) yield return CoroutineStatus.Success;
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yield return CoroutineStatus.Running;
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}
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if (Submarine.Loaded == null) yield return CoroutineStatus.Success;
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End("");
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yield return new WaitForSeconds(18.0f);
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