- Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account) - In-sub particles move with the sub - Fixed artifacts spawning to non-pickable positions - Fixed ItemInventories not being drawn if the item is in a subslot - CauseOfDeath = Drowning if the character is in water while running out of oxy - Some more deconstructable items
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@@ -97,6 +97,7 @@ namespace Barotrauma
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var img = new GUIImage(new Rectangle(0, 0, 30, 30), order.SymbolSprite, Alignment.Center, orderListBox.children[characterIndex]);
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img.Scale = 30.0f / img.SourceRect.Width;
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img.Color = order.Color;
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img.CanBeFocused = false;
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img.ToolTip ="Order: "+ order.Name;
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}
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