- Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account) - In-sub particles move with the sub - Fixed artifacts spawning to non-pickable positions - Fixed ItemInventories not being drawn if the item is in a subslot - CauseOfDeath = Drowning if the character is in water while running out of oxy - Some more deconstructable items
This commit is contained in:
@@ -97,6 +97,7 @@ namespace Barotrauma
|
||||
var img = new GUIImage(new Rectangle(0, 0, 30, 30), order.SymbolSprite, Alignment.Center, orderListBox.children[characterIndex]);
|
||||
img.Scale = 30.0f / img.SourceRect.Width;
|
||||
img.Color = order.Color;
|
||||
img.CanBeFocused = false;
|
||||
img.ToolTip ="Order: "+ order.Name;
|
||||
}
|
||||
|
||||
|
||||
@@ -263,9 +263,13 @@ namespace Barotrauma
|
||||
{
|
||||
while (cinematic.Running)
|
||||
{
|
||||
if (Submarine.Loaded == null) yield return CoroutineStatus.Success;
|
||||
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
if (Submarine.Loaded == null) yield return CoroutineStatus.Success;
|
||||
|
||||
End("");
|
||||
|
||||
yield return new WaitForSeconds(18.0f);
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace Barotrauma
|
||||
y += 30;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, innerFrame.Rect.Width - 170, 0),
|
||||
(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage+" asdf asdf rthdrthfgdh dsrt dfgh dftsret dfth dftdthdft sdre sdr ds askjinflaje wwwwwwwwww wwwwwwww wwwwwwwwwwwwwww wwwwwwwwwww",
|
||||
(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage,
|
||||
GUI.Style, innerFrame, true);
|
||||
//y += 50;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user