- Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account) - In-sub particles move with the sub - Fixed artifacts spawning to non-pickable positions - Fixed ItemInventories not being drawn if the item is in a subslot - CauseOfDeath = Drowning if the character is in water while running out of oxy - Some more deconstructable items
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@@ -217,7 +217,7 @@ namespace Barotrauma
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{
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if (!MathUtils.IsValid(value)) return;
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oxygen = MathHelper.Clamp(value, 0.0f, 100.0f);
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if (oxygen == 0.0f) Kill(CauseOfDeath.Suffocation);
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if (oxygen == 0.0f) Kill(AnimController.InWater ? CauseOfDeath.Drowning : CauseOfDeath.Suffocation);
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}
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}
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