- Larger icon for gap/ladder waypoints

- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
This commit is contained in:
Regalis
2016-01-20 23:31:37 +02:00
parent 75b8e44d3c
commit 97b3d8451c
19 changed files with 104 additions and 39 deletions
+1 -1
View File
@@ -217,7 +217,7 @@ namespace Barotrauma
{
if (!MathUtils.IsValid(value)) return;
oxygen = MathHelper.Clamp(value, 0.0f, 100.0f);
if (oxygen == 0.0f) Kill(CauseOfDeath.Suffocation);
if (oxygen == 0.0f) Kill(AnimController.InWater ? CauseOfDeath.Drowning : CauseOfDeath.Suffocation);
}
}