- Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account) - In-sub particles move with the sub - Fixed artifacts spawning to non-pickable positions - Fixed ItemInventories not being drawn if the item is in a subslot - CauseOfDeath = Drowning if the character is in water while running out of oxy - Some more deconstructable items
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@@ -96,12 +96,17 @@ namespace Barotrauma
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}
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}
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character.AIController.SteeringManager.SteeringSeek(currTargetPos);
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if (Vector2.Distance(currTargetPos, character.SimPosition) < 1.0f)
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{
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character.AIController.SteeringManager.Reset();
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character.AnimController.TargetDir = currTargetPos.X > character.SimPosition.X ? Direction.Right : Direction.Left;
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}
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else
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{
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character.AIController.SteeringManager.SteeringSeek(currTargetPos);
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}
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}
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public override bool IsCompleted()
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