- Larger icon for gap/ladder waypoints

- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
This commit is contained in:
Regalis
2016-01-20 23:31:37 +02:00
parent 75b8e44d3c
commit 97b3d8451c
19 changed files with 104 additions and 39 deletions
@@ -79,6 +79,11 @@
price="100"
description="If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="20,0,77,23" depth="0.5"/>
<Body width="90" height="30" density="10"/>
@@ -110,6 +115,12 @@
price="50"
description="Used as a power source for various handheld devices. Most submarines have several stationary backup batteries with recharge docks for battery cells.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
<Item name="Copper Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
<Body width="20" height="9" density="15"/>
@@ -124,6 +135,12 @@
tags="smallitem,loadable"
description="A battery cell contructed of the rare and poorly understood compound Fulgurium.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
<Item name="Fulgurium Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
<Body width="20" height="9" density="15"/>