- Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account) - In-sub particles move with the sub - Fixed artifacts spawning to non-pickable positions - Fixed ItemInventories not being drawn if the item is in a subslot - CauseOfDeath = Drowning if the character is in water while running out of oxy - Some more deconstructable items
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@@ -114,7 +114,6 @@
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<Compile Include="Source\GUI\TitleScreen.cs" />
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<Compile Include="Source\Items\Components\Holdable\MeleeWeapon.cs" />
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<Compile Include="Source\Items\Components\Holdable\Propulsion.cs" />
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<Compile Include="Source\Items\Components\Label.cs" />
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<Compile Include="Source\Items\Components\Machines\Deconstructor.cs" />
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<Compile Include="Source\Items\Components\Signal\WaterDetector.cs" />
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<Compile Include="Source\Items\Components\Signal\WifiComponent.cs" />
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