Merge pull request #9 from Regalis11/master

0.14.9.0
This commit is contained in:
Evil Factory
2021-08-25 13:18:02 -03:00
committed by GitHub
140 changed files with 1448 additions and 621 deletions
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
@@ -23,7 +24,7 @@ namespace Barotrauma.Items.Components
private int signalQueueSize;
private int delayTicks;
private Queue<DelayedSignal> signalQueue;
private readonly Queue<DelayedSignal> signalQueue;
private DelayedSignal prevQueuedSignal;
@@ -37,7 +38,7 @@ namespace Barotrauma.Items.Components
if (value == delay) { return; }
delay = value;
delayTicks = (int)(delay / Timing.Step);
signalQueueSize = delayTicks * 2;
signalQueueSize = Math.Max(delayTicks, 1) * 2;
}
}
@@ -74,7 +75,14 @@ namespace Barotrauma.Items.Components
var signalOut = signalQueue.Peek();
signalOut.SendDuration -= 1;
item.SendSignal(new Signal(signalOut.Signal.value, strength: signalOut.Signal.strength), "signal_out");
if (signalOut.SendDuration <= 0) { signalQueue.Dequeue(); } else { break; }
if (signalOut.SendDuration <= 0)
{
signalQueue.Dequeue();
}
else
{
break;
}
}
}
@@ -27,7 +27,7 @@ namespace Barotrauma.Items.Components
return retVal;
}
public static bool operator==(Signal a, Signal b) =>
public static bool operator ==(Signal a, Signal b) =>
a.value == b.value &&
a.stepsTaken == b.stepsTaken &&
a.sender == b.sender &&
@@ -35,6 +35,6 @@ namespace Barotrauma.Items.Components
MathUtils.NearlyEqual(a.power, b.power) &&
MathUtils.NearlyEqual(a.strength, b.strength);
public static bool operator!=(Signal a, Signal b) => !(a == b);
public static bool operator !=(Signal a, Signal b) => !(a == b);
}
}
@@ -77,11 +77,10 @@ namespace Barotrauma.Items.Components
//item in water -> we definitely want to send the True output
isInWater = true;
}
else if (item.CurrentHull != null)
else if (item.CurrentHull != null && item.CurrentHull.WaterPercentage > 0.0f)
{
//item in not water -> check if there's water anywhere within the rect of the item
if (item.CurrentHull.Surface > item.CurrentHull.Rect.Y - item.CurrentHull.Rect.Height + 1 &&
item.CurrentHull.Surface > item.Rect.Y - item.Rect.Height)
//(center of the) item in not water -> check if the water surface is below the bottom of the item's rect
if (item.CurrentHull.Surface > item.Rect.Y - item.Rect.Height)
{
isInWater = true;
}
@@ -844,10 +844,11 @@ namespace Barotrauma.Items.Components
ClearConnections();
base.RemoveComponentSpecific();
#if CLIENT
if (DraggingWire == this) { draggingWire = null; }
overrideSprite?.Remove();
overrideSprite = null;
wireSprite = null;
#endif
}
}
}
}