Merge pull request #9 from Regalis11/master

0.14.9.0
This commit is contained in:
Evil Factory
2021-08-25 13:18:02 -03:00
committed by GitHub
140 changed files with 1448 additions and 621 deletions
@@ -651,6 +651,7 @@ namespace Barotrauma
location.ClearMissions();
location.Discovered = false;
location.LevelData?.EventHistory?.Clear();
location.UnlockInitialMissions();
}
Map.SetLocation(Map.Locations.IndexOf(Map.StartLocation));
Map.SelectLocation(-1);
@@ -700,7 +701,7 @@ namespace Barotrauma
if (npc == null || interactor == null) { yield return CoroutineStatus.Failure; }
HumanAIController humanAI = npc.AIController as HumanAIController;
if (humanAI == null) { yield return CoroutineStatus.Failure; }
if (humanAI == null) { yield return CoroutineStatus.Success; }
var waitOrder = Order.PrefabList.Find(o => o.Identifier.Equals("wait", StringComparison.OrdinalIgnoreCase));
humanAI.SetForcedOrder(waitOrder, string.Empty, null);
@@ -719,8 +720,10 @@ namespace Barotrauma
#if CLIENT
ShowCampaignUI = false;
#endif
humanAI.ClearForcedOrder();
if (!npc.Removed)
{
humanAI.ClearForcedOrder();
}
yield return CoroutineStatus.Success;
}
@@ -729,13 +732,16 @@ namespace Barotrauma
public void AssignNPCMenuInteraction(Character character, InteractionType interactionType)
{
character.CampaignInteractionType = interactionType;
if (interactionType == InteractionType.None)
character.DisableHealthWindow =
interactionType != InteractionType.None &&
interactionType != InteractionType.Examine &&
interactionType != InteractionType.Talk;
if (interactionType == InteractionType.None)
{
character.SetCustomInteract(null, null);
return;
return;
}
character.CharacterHealth.UseHealthWindow = false;
//character.CanInventoryBeAccessed = false;
character.SetCustomInteract(
NPCInteract,
#if CLIENT
@@ -1,4 +1,5 @@
using Barotrauma.Networking;
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma
@@ -29,20 +30,30 @@ namespace Barotrauma
public XElement OrderData { get; private set; }
partial void InitProjSpecific(Client client);
public CharacterCampaignData(Client client)
public CharacterCampaignData(Client client, bool giveRespawnPenaltyAffliction = false)
{
Name = client.Name;
InitProjSpecific(client);
healthData = new XElement("health");
client.Character.CharacterHealth.Save(healthData);
if (client.Character.Inventory != null)
client.Character?.CharacterHealth?.Save(healthData);
if (giveRespawnPenaltyAffliction)
{
var respawnPenaltyAffliction = RespawnManager.GetRespawnPenaltyAffliction();
healthData.Add(new XElement("Affliction",
new XAttribute("identifier", respawnPenaltyAffliction.Identifier),
new XAttribute("strength", respawnPenaltyAffliction.Strength.ToString("G", CultureInfo.InvariantCulture))));
}
if (client.Character?.Inventory != null)
{
itemData = new XElement("inventory");
Character.SaveInventory(client.Character.Inventory, itemData);
}
OrderData = new XElement("orders");
CharacterInfo.SaveOrderData(client.Character.Info, OrderData);
if (client.Character != null)
{
CharacterInfo.SaveOrderData(client.Character.Info, OrderData);
}
}
public CharacterCampaignData(XElement element)
@@ -368,8 +368,8 @@ namespace Barotrauma
foreach (Mission mission in GameMode.Missions)
{
// setting difficulty for missions that may involve difficulty-related submarine creation
mission.SetDifficulty(levelData?.Difficulty ?? 0f);
// setting level for missions that may involve difficulty-related submarine creation
mission.SetLevel(levelData);
}
if (Submarine.MainSubs[1] == null)
@@ -296,10 +296,12 @@ namespace Barotrauma
return;
}
var linkedItems = GetLinkedItemsToSwap(itemToRemove);
int price = 0;
if (!itemToRemove.AvailableSwaps.Contains(itemToInstall))
{
price = itemToInstall.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation);
price = itemToInstall.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation) * linkedItems.Count;
}
if (force)
@@ -309,7 +311,7 @@ namespace Barotrauma
if (Campaign.Money >= price)
{
PurchasedItemSwaps.RemoveAll(p => p.ItemToRemove == itemToRemove);
PurchasedItemSwaps.RemoveAll(p => linkedItems.Contains(p.ItemToRemove));
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
{
// only make the NPC speak if more than 5 minutes have passed since the last purchased service
@@ -322,23 +324,27 @@ namespace Barotrauma
Campaign.Money -= price;
itemToRemove.AvailableSwaps.Add(itemToRemove.Prefab);
if (itemToInstall != null && !itemToRemove.AvailableSwaps.Contains(itemToInstall))
foreach (Item itemToSwap in linkedItems)
{
itemToRemove.PurchasedNewSwap = true;
itemToRemove.AvailableSwaps.Add(itemToInstall);
itemToSwap.AvailableSwaps.Add(itemToSwap.Prefab);
if (itemToInstall != null && !itemToSwap.AvailableSwaps.Contains(itemToInstall))
{
itemToSwap.PurchasedNewSwap = true;
itemToSwap.AvailableSwaps.Add(itemToInstall);
}
if (itemToSwap.Prefab != itemToInstall && itemToInstall != null)
{
itemToSwap.PendingItemSwap = itemToInstall;
PurchasedItemSwaps.Add(new PurchasedItemSwap(itemToSwap, itemToInstall));
DebugLog($"CLIENT: Swapped item \"{itemToSwap.Name}\" with \"{itemToInstall.Name}\".", Color.Orange);
}
else
{
DebugLog($"CLIENT: Cancelled swapping the item \"{itemToSwap.Name}\" with \"{(itemToSwap.PendingItemSwap?.Name ?? null)}\".", Color.Orange);
}
}
if (itemToRemove.Prefab != itemToInstall && itemToInstall != null)
{
itemToRemove.PendingItemSwap = itemToInstall;
PurchasedItemSwaps.Add(new PurchasedItemSwap(itemToRemove, itemToInstall));
DebugLog($"CLIENT: Swapped item \"{itemToRemove.Name}\" with \"{itemToInstall.Name}\".", Color.Orange);
}
else
{
DebugLog($"CLIENT: Cancelled swapping the item \"{itemToRemove.Name}\" with \"{(itemToRemove.PendingItemSwap?.Name ?? null)}\".", Color.Orange);
}
OnUpgradesChanged?.Invoke();
}
else
@@ -382,30 +388,55 @@ namespace Barotrauma
}
}
if (itemToRemove.PendingItemSwap == null)
var linkedItems = GetLinkedItemsToSwap(itemToRemove);
foreach (Item itemToCancel in linkedItems)
{
var replacement = MapEntityPrefab.Find("", swappableItem.ReplacementOnUninstall) as ItemPrefab;
if (replacement == null)
if (itemToCancel.PendingItemSwap == null)
{
DebugConsole.ThrowError($"Failed to uninstall item \"{itemToRemove.Name}\". Could not find the replacement item \"{swappableItem.ReplacementOnUninstall}\".");
return;
var replacement = MapEntityPrefab.Find("", swappableItem.ReplacementOnUninstall) as ItemPrefab;
if (replacement == null)
{
DebugConsole.ThrowError($"Failed to uninstall item \"{itemToCancel.Name}\". Could not find the replacement item \"{swappableItem.ReplacementOnUninstall}\".");
return;
}
PurchasedItemSwaps.RemoveAll(p => p.ItemToRemove == itemToCancel);
PurchasedItemSwaps.Add(new PurchasedItemSwap(itemToCancel, replacement));
DebugLog($"Uninstalled item item \"{itemToCancel.Name}\".", Color.Orange);
itemToCancel.PendingItemSwap = replacement;
}
else
{
PurchasedItemSwaps.RemoveAll(p => p.ItemToRemove == itemToCancel);
DebugLog($"Cancelled swapping the item \"{itemToCancel.Name}\" with \"{itemToCancel.PendingItemSwap.Name}\".", Color.Orange);
itemToCancel.PendingItemSwap = null;
}
PurchasedItemSwaps.RemoveAll(p => p.ItemToRemove == itemToRemove);
PurchasedItemSwaps.Add(new PurchasedItemSwap(itemToRemove, replacement));
DebugLog($"Uninstalled item item \"{itemToRemove.Name}\".", Color.Orange);
itemToRemove.PendingItemSwap = replacement;
}
else
{
PurchasedItemSwaps.RemoveAll(p => p.ItemToRemove == itemToRemove);
DebugLog($"Cancelled swapping the item \"{itemToRemove.Name}\" with \"{itemToRemove.PendingItemSwap.Name}\".", Color.Orange);
itemToRemove.PendingItemSwap = null;
}
#if CLIENT
OnUpgradesChanged?.Invoke();
#endif
}
public List<Item> GetLinkedItemsToSwap(Item item)
{
List<Item> linkedItems = new List<Item>() { item };
foreach (MapEntity linkedEntity in item.linkedTo)
{
foreach (MapEntity secondLinkedEntity in linkedEntity.linkedTo)
{
if (!(secondLinkedEntity is Item linkedItem) || linkedItem == item) { continue; }
if (linkedItem.AllowSwapping &&
linkedItem.Prefab.SwappableItem != null && (linkedItem.Prefab.SwappableItem.CanBeBought || item.Prefab.SwappableItem.ReplacementOnUninstall == linkedItem.prefab.Identifier) &&
linkedItem.Prefab.SwappableItem.SwapIdentifier.Equals(item.Prefab.SwappableItem.SwapIdentifier, StringComparison.OrdinalIgnoreCase))
{
linkedItems.Add(linkedItem);
}
}
}
return linkedItems;
}
/// <summary>
/// Applies all our pending upgrades to the submarine.
/// </summary>
@@ -565,7 +596,7 @@ namespace Barotrauma
/// <param name="submarine"></param>
/// <param name="level"></param>
/// <returns>New level that was applied, -1 if no upgrades were applied.</returns>
private static int BuyUpgrade(UpgradePrefab prefab, UpgradeCategory category, Submarine submarine, int level = 1)
private static int BuyUpgrade(UpgradePrefab prefab, UpgradeCategory category, Submarine submarine, int level = 1, Submarine parentSub = null)
{
int? newLevel = null;
if (category.IsWallUpgrade)
@@ -604,6 +635,7 @@ namespace Barotrauma
foreach (Submarine loadedSub in Submarine.Loaded.Where(sub => sub != submarine))
{
if (loadedSub == parentSub) { continue; }
XElement? root = loadedSub.Info?.SubmarineElement;
if (root == null) { continue; }
@@ -615,7 +647,7 @@ namespace Barotrauma
ushort dockingPortID = (ushort) root.GetAttributeInt("originallinkedto", 0);
if (dockingPortID > 0 && submarine.GetItems(true).Any(item => item.ID == dockingPortID))
{
BuyUpgrade(prefab, category, loadedSub, level);
BuyUpgrade(prefab, category, loadedSub, level, submarine);
}
}
}