@@ -432,11 +432,7 @@ namespace Barotrauma.Networking
|
||||
var characterData = campaign?.GetClientCharacterData(clients[i]);
|
||||
if (characterData != null && Level.Loaded?.Type != LevelData.LevelType.Outpost && characterData.HasSpawned)
|
||||
{
|
||||
var respawnPenaltyAffliction = AfflictionPrefab.List.FirstOrDefault(a => a.AfflictionType.Equals("respawnpenalty", StringComparison.OrdinalIgnoreCase));
|
||||
if (respawnPenaltyAffliction != null)
|
||||
{
|
||||
character.CharacterHealth.ApplyAffliction(targetLimb: null, respawnPenaltyAffliction.Instantiate(10.0f));
|
||||
}
|
||||
GiveRespawnPenaltyAffliction(character);
|
||||
}
|
||||
|
||||
if (characterData == null || characterData.HasSpawned)
|
||||
@@ -451,7 +447,14 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
characterData.SpawnInventoryItems(character, character.Inventory);
|
||||
if (characterData.HasItemData)
|
||||
{
|
||||
characterData.SpawnInventoryItems(character, character.Inventory);
|
||||
}
|
||||
else
|
||||
{
|
||||
character.GiveJobItems(mainSubSpawnPoints[i]);
|
||||
}
|
||||
characterData.ApplyHealthData(character);
|
||||
character.GiveIdCardTags(mainSubSpawnPoints[i]);
|
||||
characterData.HasSpawned = true;
|
||||
|
||||
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Block a user