Merge pull request #9 from Regalis11/master

0.14.9.0
This commit is contained in:
Evil Factory
2021-08-25 13:18:02 -03:00
committed by GitHub
140 changed files with 1448 additions and 621 deletions
@@ -2346,7 +2346,15 @@ namespace Barotrauma.Networking
}
else
{
characterData.SpawnInventoryItems(spawnedCharacter, spawnedCharacter.Inventory);
if (!characterData.HasItemData && !characterData.CharacterInfo.StartItemsGiven)
{
//clients who've chosen to spawn with the respawn penalty can have CharacterData without inventory data
spawnedCharacter.GiveJobItems(mainSubWaypoints[i]);
}
else
{
characterData.SpawnInventoryItems(spawnedCharacter, spawnedCharacter.Inventory);
}
characterData.ApplyHealthData(spawnedCharacter);
characterData.ApplyOrderData(spawnedCharacter);
spawnedCharacter.GiveIdCardTags(mainSubWaypoints[i]);
@@ -3074,13 +3082,7 @@ namespace Barotrauma.Networking
case ChatMessageType.Radio:
case ChatMessageType.Order:
if (senderCharacter == null) { return; }
//return if senderCharacter doesn't have a working radio
var radio = senderCharacter.Inventory?.AllItems.FirstOrDefault(i => i.GetComponent<WifiComponent>() != null);
if (radio == null || !senderCharacter.HasEquippedItem(radio)) { return; }
senderRadio = radio.GetComponent<WifiComponent>();
if (!senderRadio.CanTransmit()) { return; }
if (!ChatMessage.CanUseRadio(senderCharacter, out senderRadio)) { return; }
break;
case ChatMessageType.Dead:
//character still alive and capable of speaking -> dead chat not allowed