(ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:37:46 +03:00
parent c060c90cba
commit 96eb27140e
24 changed files with 334 additions and 175 deletions
@@ -1,6 +1,7 @@
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
namespace Barotrauma
{
@@ -23,8 +24,6 @@ namespace Barotrauma
public bool AllowGoingOutside { get; set; }
public bool CheckVisibility { get; set; }
public override bool KeepDivingGearOn => findDivingGear != null;
public override float GetPriority()
{
if (FollowControlledCharacter && Character.Controlled == null) { return 0.0f; }