(ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:37:46 +03:00
parent c060c90cba
commit 96eb27140e
24 changed files with 334 additions and 175 deletions
@@ -10,7 +10,6 @@ namespace Barotrauma
class AIObjectiveFightIntruders : AIObjectiveLoop<Character>
{
public override string DebugTag => "fight intruders";
public override bool KeepDivingGearOn => true;
public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier) { }