(ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling.
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@@ -10,7 +10,6 @@ namespace Barotrauma
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class AIObjectiveFightIntruders : AIObjectiveLoop<Character>
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{
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public override string DebugTag => "fight intruders";
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public override bool KeepDivingGearOn => true;
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public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier) { }
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