(ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling.
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@@ -12,7 +12,6 @@ namespace Barotrauma
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public abstract string DebugTag { get; }
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public virtual bool ForceRun => false;
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public virtual bool KeepDivingGearOn => false;
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/// <summary>
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/// Run the main objective with all subobjectives concurrently?
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