Server and EntityEventManager debug logging can be enabled in release builds by enabling verbose logging, DebugConsole.ThrowError logs stacktraces
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@@ -112,15 +112,20 @@ namespace Barotrauma.Networking
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unreceivedEntityEventCount = msg.ReadUInt16();
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firstNewID = msg.ReadUInt16();
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#if DEBUG
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DebugConsole.NewMessage("received midround syncing msg, unreceived: "+unreceivedEntityEventCount+", first new ID: "+firstNewID, Microsoft.Xna.Framework.Color.Yellow);
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#endif
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage(
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"received midround syncing msg, unreceived: " + unreceivedEntityEventCount +
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", first new ID: " + firstNewID, Microsoft.Xna.Framework.Color.Yellow);
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}
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}
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else if (firstNewID != null)
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{
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#if DEBUG
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DebugConsole.NewMessage("midround syncing complete, switching to ID "+ (UInt16)(firstNewID - 1), Microsoft.Xna.Framework.Color.Yellow);
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#endif
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("midround syncing complete, switching to ID " + (UInt16) (firstNewID - 1),
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Microsoft.Xna.Framework.Color.Yellow);
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}
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lastReceivedID = (UInt16)(firstNewID - 1);
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firstNewID = null;
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@@ -148,24 +153,33 @@ namespace Barotrauma.Networking
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//skip the event if we've already received it or if the entity isn't found
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if (thisEventID != (UInt16)(lastReceivedID + 1) || entity == null)
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{
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#if DEBUG
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if (thisEventID != (UInt16)(lastReceivedID + 1))
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("received msg " + thisEventID + " (waiting for "+ (lastReceivedID+1) + ")", thisEventID<lastReceivedID+1 ? Microsoft.Xna.Framework.Color.Yellow : Microsoft.Xna.Framework.Color.Red);
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if (thisEventID != (UInt16) (lastReceivedID + 1))
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{
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DebugConsole.NewMessage(
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"received msg " + thisEventID + " (waiting for " + (lastReceivedID + 1) + ")",
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thisEventID < lastReceivedID + 1
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? Microsoft.Xna.Framework.Color.Yellow
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: Microsoft.Xna.Framework.Color.Red);
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}
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else if (entity == null)
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{
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DebugConsole.NewMessage(
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"received msg " + thisEventID + ", entity " + entityID + " not found",
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Microsoft.Xna.Framework.Color.Red);
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}
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}
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else if (entity == null)
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{
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DebugConsole.NewMessage("received msg " + thisEventID + ", entity " + entityID + " not found", Microsoft.Xna.Framework.Color.Red);
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}
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#endif
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msg.Position += msgLength * 8;
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}
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else
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{
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long msgPosition = msg.Position;
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#if DEBUG
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DebugConsole.NewMessage("received msg " + thisEventID + " (" + entity.ToString() + ")", Microsoft.Xna.Framework.Color.Green);
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#endif
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("received msg " + thisEventID + " (" + entity.ToString() + ")",
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Microsoft.Xna.Framework.Color.Green);
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}
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lastReceivedID++;
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try
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{
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@@ -174,9 +188,10 @@ namespace Barotrauma.Networking
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("Failed to read event for entity \"" + entity.ToString() + "\"!", e);
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#endif
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.ThrowError("Failed to read event for entity \"" + entity.ToString() + "!", e);
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}
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msg.Position = msgPosition + msgLength * 8;
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}
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}
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