Unstable 0.1300.0.5

This commit is contained in:
Markus Isberg
2021-04-01 16:09:18 +03:00
parent 862221635c
commit 96b2184811
54 changed files with 429 additions and 122 deletions
@@ -1887,7 +1887,9 @@ namespace Barotrauma
}
}
shortestDistSqr = Math.Min(shortestDistSqr, MathUtils.DistanceSquared((double)point.X, (double)point.Y, (double)startPosition.X, (double)startPosition.Y));
shortestDistSqr = Math.Min(shortestDistSqr, MathUtils.DistanceSquared((double)point.X, (double)point.Y, (double)startExitPosition.X, (double)borders.Bottom));
shortestDistSqr = Math.Min(shortestDistSqr, MathUtils.DistanceSquared((double)point.X, (double)point.Y, (double)endPosition.X, (double)endPosition.Y));
shortestDistSqr = Math.Min(shortestDistSqr, MathUtils.DistanceSquared((double)point.X, (double)point.Y, (double)endExitPosition.X, (double)borders.Bottom));
distanceField.Add((point, Math.Sqrt(shortestDistSqr)));
}
}
@@ -101,6 +101,7 @@ namespace Barotrauma
sl.filePath = filePath;
sl.saveElement = doc.Root;
sl.saveElement.Name = "LinkedSubmarine";
sl.saveElement.SetAttributeValue("filepath", filePath);
return sl;
}
@@ -48,7 +48,14 @@ namespace Barotrauma
if (!Enabled) { return; }
if (steps <= 0) { return; }
IncreaseRadiation(Params.RadiationStep * steps);
float increaseAmount = Params.RadiationStep * steps;
if (Params.MaxRadiation > 0 && Params.MaxRadiation < Amount + increaseAmount)
{
increaseAmount = Params.MaxRadiation - Amount;
}
IncreaseRadiation(increaseAmount);
int amountOfOutposts = Map.Locations.Count(location => location.Type.HasOutpost && !location.IsCriticallyRadiated());
@@ -30,6 +30,9 @@ namespace Barotrauma
[Serialize(defaultValue: 1f, isSaveable: false, "How much is the radiation affliction increased by while in a radiated zone.")]
public float RadiationDamageAmount { get; set; }
[Serialize(defaultValue: -1.0f, isSaveable: false, "Maximum amount of radiation.")]
public float MaxRadiation { get; set; }
[Serialize(defaultValue: "139,0,0,85", isSaveable: false, "The color of the radiated area.")]
public Color RadiationAreaColor { get; set; }
@@ -870,10 +870,10 @@ namespace Barotrauma
foreach (Item item in Item.ItemList)
{
if (item.Submarine != submarine || item.CurrentHull == null ||
item.body == null || !item.body.Enabled) continue;
if (item.Submarine != submarine || item.CurrentHull == null || item.body == null || !item.body.Enabled) { continue; }
item.body.ApplyLinearImpulse(item.body.Mass * impulse, 10.0f);
item.PositionUpdateInterval = 0.0f;
}
float dmg = applyDamage ? impact * ImpactDamageMultiplier : 0.0f;