Unstable 0.1300.0.5
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@@ -227,6 +227,11 @@ namespace Barotrauma
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float timer = 0.0f;
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while (timer < textDuration)
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{
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if (GameMain.GameSession == null || Screen.Selected != GameMain.GameScreen)
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{
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GUI.DisableHUD = false;
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yield return CoroutineStatus.Success;
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}
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// Try to grab the controlled here to prevent inputs, assigned late on multiplayer
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if (Character.Controlled != null)
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{
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@@ -321,6 +326,7 @@ namespace Barotrauma
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Level prevLevel = Level.Loaded;
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bool success = CrewManager.GetCharacters().Any(c => !c.IsDead);
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GUI.SetSavingIndicatorState(success);
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crewDead = false;
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var continueButton = GameMain.GameSession.RoundSummary?.ContinueButton;
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@@ -378,6 +384,7 @@ namespace Barotrauma
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}
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}
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GUI.SetSavingIndicatorState(false);
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yield return CoroutineStatus.Success;
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}
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